My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Sparky
Giant Snowball
Guards Goblin Drill
Zap
Firecracker Guards Goblin Drill Sparky
Barbarian Barrel
Firecracker Rascals Guards Goblin Drill Electro Wizard Sparky
The Log
Firecracker Rascals Guards Goblin Drill Sparky
Earthquake
Firecracker Guards Goblin Drill
Arrows
Firecracker Rascals Guards Goblin Drill
Royal Delivery
Firecracker Rascals Guards Goblin Drill Electro Wizard Sparky
Fireball
Firecracker Rascals Goblin Drill Electro Wizard Sparky
Poison
Firecracker Rascals Guards Goblin Drill Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Rascals Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Goblin Drill Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Freeze Goblin Drill Electro Wizard Rascals Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Freeze Goblin Drill
Firecracker
Rascals Goblin Drill Sparky
Rascals
Firecracker Goblin Drill Electro Wizard
Guards
Freeze
Arrows
Goblin Drill
Arrows Firecracker Rascals Sparky
Electro Wizard
Rascals Sparky
Sparky
Arrows Firecracker Goblin Drill Electro Wizard

Defense Synergies 0 10

Arrows
Sparky
Firecracker
Rascals Guards Electro Wizard
Rascals
Firecracker
Guards
Firecracker Goblin Drill Electro Wizard Sparky
Freeze
Electro Wizard Sparky
Goblin Drill
Guards Electro Wizard
Electro Wizard
Firecracker Guards Freeze Goblin Drill
Sparky
Arrows Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Sparky Firecracker Rascals Goblin Drill Electro Wizard
Sparky Rascals Freeze Goblin Drill Electro Wizard
Sparky Firecracker Rascals Guards Goblin Drill Electro Wizard
Arrows Firecracker Sparky
Arrows Freeze Firecracker Rascals Guards Electro Wizard
Electro Wizard Arrows Firecracker Rascals Freeze
Arrows Rascals Electro Wizard Sparky
Sparky Rascals Goblin Drill
Guards Firecracker Rascals Electro Wizard Sparky
Guards Electro Wizard Arrows Firecracker Rascals Freeze Goblin Drill
Arrows Firecracker Rascals Electro Wizard
Goblin Drill Sparky Rascals Guards Freeze Electro Wizard
Sparky Arrows Firecracker Rascals Guards Freeze Goblin Drill Electro Wizard
Sparky Rascals Goblin Drill Electro Wizard
Rascals Freeze Goblin Drill Electro Wizard Sparky
Sparky Arrows Firecracker Rascals Goblin Drill Electro Wizard
Arrows Firecracker Rascals Guards Goblin Drill Electro Wizard
Arrows Freeze Goblin Drill Firecracker Rascals Guards Electro Wizard
Sparky Goblin Drill Electro Wizard
Rascals Arrows Firecracker Guards Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Electro Wizard Sparky
Electro Wizard Arrows Firecracker
Guards Rascals Electro Wizard Sparky
Guards Rascals Electro Wizard Sparky
Rascals Guards Goblin Drill Sparky
Arrows Firecracker Rascals Freeze Electro Wizard
Rascals Guards Sparky Electro Wizard
Rascals Sparky
Freeze Electro Wizard Firecracker Sparky
Guards Goblin Drill Sparky
Rascals Guards Sparky
Arrows Guards Electro Wizard
Rascals Guards Sparky
Firecracker Rascals Sparky
Rascals Guards Electro Wizard Sparky Firecracker Freeze Goblin Drill
Arrows Firecracker Rascals Freeze Electro Wizard Sparky
Arrows Electro Wizard
Guards Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rascals Guards Freeze Goblin Drill Sparky
Arrows Firecracker Electro Wizard
Arrows Goblin Drill Sparky
Arrows Firecracker Rascals Guards Freeze Sparky
Arrows Firecracker Sparky
Arrows Firecracker Freeze
Arrows Firecracker Sparky
Arrows Firecracker Freeze
Arrows Firecracker
Guards Electro Wizard Sparky
Firecracker Arrows Electro Wizard Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker Freeze
Arrows Firecracker Sparky
Arrows Firecracker Goblin Drill Sparky
Arrows Firecracker Sparky
Arrows Freeze Sparky
Sparky
Arrows Firecracker Electro Wizard Sparky
Arrows Firecracker
Sparky
Arrows
Sparky
Arrows Goblin Drill
Arrows Firecracker Freeze Sparky
Arrows Firecracker Electro Wizard Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard Sparky
Electro Wizard Firecracker Guards Freeze
Sparky
Arrows Sparky
Arrows Firecracker Freeze Electro Wizard Sparky
Sparky
Arrows Firecracker Sparky
Electro Wizard Guards Freeze
Arrows Firecracker Electro Wizard
Freeze
Arrows
Firecracker Rascals Electro Wizard Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker Rascals Guards Freeze Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard Sparky
Sparky
Firecracker Sparky

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