My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Dark Prince Night Witch
Giant Snowball
Bats Guards Night Witch
Zap
Bats Guards Dark Prince Night Witch
Barbarian Barrel
Guards Dark Prince Electro Wizard Night Witch
The Log
Guards Dark Prince
Earthquake
Guards
Arrows
Bats Guards Night Witch
Royal Delivery
Bats Guards Dark Prince Electro Wizard Night Witch
Fireball
Electro Wizard Night Witch
Poison
Bats Guards Electro Wizard Night Witch
Lightning
Dark Prince Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Dark Prince Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Dark Prince Poison Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Dark Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince Golem
Arrows
Golem Dark Prince Night Witch
Guards
Dark Prince
Bats Arrows Poison Golem Electro Wizard
Poison
Golem Dark Prince Night Witch
Golem
Arrows Poison Night Witch Bats Dark Prince Electro Wizard
Electro Wizard
Dark Prince Golem
Night Witch
Golem Arrows Poison

Defense Synergies 0 10

Bats
Dark Prince Electro Wizard
Arrows
Dark Prince
Guards
Poison Electro Wizard
Dark Prince
Bats Arrows Poison Electro Wizard Night Witch
Poison
Guards Dark Prince Electro Wizard
Golem
Electro Wizard
Bats Guards Dark Prince Poison Night Witch
Night Witch
Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Bats Dark Prince Electro Wizard Night Witch
Bats Dark Prince Electro Wizard Night Witch
Night Witch Bats Guards Dark Prince Electro Wizard
Arrows Dark Prince Poison
Arrows Bats Guards Dark Prince Electro Wizard Night Witch
Bats Electro Wizard Arrows Poison Night Witch
Arrows Poison Electro Wizard
Night Witch
Guards Dark Prince Electro Wizard Night Witch
Bats Guards Poison Electro Wizard Arrows Dark Prince Night Witch
Arrows Bats Poison Electro Wizard Night Witch
Night Witch Bats Guards Dark Prince Electro Wizard
Bats Arrows Guards Dark Prince Poison Electro Wizard Night Witch
Electro Wizard
Electro Wizard
Bats Arrows Dark Prince Poison Electro Wizard Night Witch
Arrows Bats Guards Dark Prince Electro Wizard Night Witch
Arrows Poison Bats Guards Dark Prince Electro Wizard
Electro Wizard
Dark Prince Bats Arrows Guards Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Electro Wizard
Poison Electro Wizard Arrows
Guards Bats Dark Prince Electro Wizard
Guards Dark Prince Bats Electro Wizard Night Witch
Guards Dark Prince Night Witch
Arrows Poison Bats Electro Wizard
Guards Dark Prince Bats Electro Wizard Night Witch
Dark Prince
Electro Wizard Bats Dark Prince Poison
Guards
Bats Guards Dark Prince
Arrows Guards Dark Prince Poison Electro Wizard
Dark Prince Guards Night Witch
Guards Electro Wizard Bats Dark Prince Poison Night Witch
Bats Arrows Poison Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards
Arrows Poison Electro Wizard
Arrows Poison
Arrows Guards Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Bats
Arrows Poison
Arrows Poison
Arrows Poison
Bats Guards Poison Electro Wizard Night Witch
Poison Arrows Dark Prince Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Bats Night Witch
Arrows Dark Prince Poison Electro Wizard
Arrows Poison
Poison Night Witch
Arrows Poison
Arrows Poison
Arrows Poison Dark Prince
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Bats Arrows Electro Wizard Night Witch
Electro Wizard Bats Guards Poison
Night Witch
Poison Arrows Night Witch
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Bats Guards Dark Prince Night Witch
Poison Arrows Electro Wizard
Arrows
Poison Dark Prince Electro Wizard
Arrows Poison
Arrows Poison
Dark Prince
Bats Guards Poison Electro Wizard
Bats Poison Electro Wizard
Poison Dark Prince Electro Wizard

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