My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Royal Ghost Bandit Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards Bandit
Giant Snowball
Guards
Zap
Guards Bandit
Barbarian Barrel
Guards Royal Ghost Bandit Electro Wizard
The Log
Goblin Demolisher Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Goblin Demolisher Guards Royal Ghost Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Guards Electro Wizard
Lightning
Bandit Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Royal Ghost Bandit Goblin Demolisher Electro Wizard Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Royal Ghost Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Bandit
Goblin Demolisher
Royal Ghost Bandit
Guards
Bandit
Lightning
Arrows
Royal Ghost
Goblin Demolisher Bandit Electro Wizard
Bandit
Arrows Goblin Demolisher Guards Royal Ghost Electro Wizard
Electro Wizard
Royal Ghost Bandit
Goblinstein

Defense Synergies 0 6

Arrows
Lightning Bandit
Goblin Demolisher
Bandit
Guards
Electro Wizard
Lightning
Arrows
Royal Ghost
Electro Wizard
Bandit
Arrows Goblin Demolisher Electro Wizard
Electro Wizard
Guards Royal Ghost Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Demolisher Electro Wizard
Bandit Electro Wizard
Lightning Bandit Electro Wizard
Guards Bandit Electro Wizard
Lightning Arrows Goblin Demolisher
Arrows Goblin Demolisher Guards Royal Ghost Bandit Electro Wizard
Lightning Electro Wizard Arrows
Lightning Arrows Bandit Electro Wizard
Guards Royal Ghost Bandit Electro Wizard
Guards Electro Wizard Arrows Goblin Demolisher Royal Ghost Bandit
Arrows Electro Wizard
Guards Lightning Bandit Electro Wizard
Arrows Goblin Demolisher Guards Royal Ghost Electro Wizard
Bandit Electro Wizard
Lightning Bandit Electro Wizard Goblinstein
Arrows Electro Wizard
Arrows Goblin Demolisher Guards Royal Ghost Bandit Electro Wizard
Arrows Goblin Demolisher Guards Royal Ghost Bandit Electro Wizard
Electro Wizard
Goblin Demolisher Royal Ghost Arrows Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Arrows Lightning Royal Ghost
Guards Bandit Lightning Electro Wizard
Guards Lightning Bandit Electro Wizard
Guards Bandit
Arrows Goblinstein Goblin Demolisher Electro Wizard
Guards Lightning Bandit Electro Wizard
Lightning Electro Wizard Goblinstein Bandit
Guards
Guards
Lightning Arrows Guards Electro Wizard
Lightning Guards Bandit
Goblin Demolisher
Guards Electro Wizard Lightning Goblinstein
Arrows Royal Ghost Electro Wizard
Arrows Electro Wizard
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Royal Ghost Bandit
Arrows Royal Ghost Bandit Electro Wizard
Lightning Arrows Bandit
Lightning Arrows Guards
Arrows Goblin Demolisher Goblinstein
Arrows Goblinstein
Arrows Goblin Demolisher
Arrows Goblin Demolisher Lightning
Arrows Lightning Bandit
Lightning Guards Electro Wizard
Lightning Arrows Bandit Electro Wizard
Lightning Arrows
Lightning Bandit
Lightning Arrows Bandit
Lightning Arrows
Lightning Arrows Goblin Demolisher Bandit
Lightning Arrows Goblin Demolisher Bandit
Lightning Arrows
Lightning
Lightning Arrows Goblin Demolisher Bandit Electro Wizard
Lightning Arrows Goblin Demolisher
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Goblin Demolisher Goblinstein
Arrows Lightning Royal Ghost Bandit Electro Wizard
Lightning Arrows Bandit
Lightning Arrows Bandit
Lightning Arrows Electro Wizard
Lightning Electro Wizard Guards Goblinstein
Lightning
Lightning Arrows Bandit
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Guards Bandit Goblinstein
Lightning Arrows Electro Wizard
Arrows
Lightning Electro Wizard
Arrows Lightning
Lightning Arrows
Guards Lightning Electro Wizard
Lightning Electro Wizard
Lightning Royal Ghost Bandit Electro Wizard
Lightning
Lightning

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