My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Dark Prince Ram Rider
Giant Snowball
Goblin Hut Wall Breakers Guards Witch Ram Rider
Zap
Goblin Hut Wall Breakers Guards Dark Prince Witch Ram Rider
Barbarian Barrel
Goblin Hut Wall Breakers Guards Dark Prince Witch
The Log
Goblin Hut Wall Breakers Guards Dark Prince Witch Ram Rider
Earthquake
Goblin Hut Guards Witch
Arrows
Goblin Hut Wall Breakers Guards Witch
Royal Delivery
Goblin Hut Wall Breakers Guards Dark Prince Witch Ram Rider
Fireball
Goblin Hut Wall Breakers Witch Ram Rider
Poison
Goblin Hut Guards Witch
Lightning
Goblin Hut Dark Prince Witch Ram Rider
Rocket
Goblin Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Guards Dark Prince Poison Goblin Hut Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Guards Dark Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Dark Prince Ram Rider
Goblin Hut
Dark Prince Ram Rider
Wall Breakers
Arrows
Guards
Ram Rider
Dark Prince
Arrows Goblin Hut Poison Witch Ram Rider
Poison
Dark Prince Ram Rider
Witch
Dark Prince Ram Rider
Ram Rider
Arrows Goblin Hut Guards Dark Prince Poison Witch

Defense Synergies 0 7

Arrows
Goblin Hut Dark Prince
Goblin Hut
Arrows Dark Prince
Wall Breakers
Guards
Poison Witch
Dark Prince
Arrows Goblin Hut Poison Witch
Poison
Guards Dark Prince
Witch
Guards Dark Prince
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Ram Rider
Goblin Hut Dark Prince Witch Ram Rider
Goblin Hut Witch Ram Rider Dark Prince
Goblin Hut Witch Guards Dark Prince Ram Rider
Arrows Dark Prince Poison
Arrows Guards Dark Prince
Ram Rider Arrows Goblin Hut Poison Witch
Arrows Poison Ram Rider
Witch Goblin Hut
Guards Dark Prince
Guards Poison Witch Arrows Goblin Hut Dark Prince Ram Rider
Arrows Goblin Hut Poison Witch Ram Rider
Goblin Hut Guards Dark Prince Witch Ram Rider
Arrows Goblin Hut Guards Dark Prince Poison Witch
Goblin Hut Ram Rider
Goblin Hut Ram Rider
Arrows Goblin Hut Dark Prince Poison Witch
Arrows Goblin Hut Guards Dark Prince Witch Ram Rider
Arrows Poison Witch Goblin Hut Guards Dark Prince Ram Rider
Goblin Hut Ram Rider
Dark Prince Arrows Guards Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Dark Prince Witch
Poison Arrows
Guards Goblin Hut Dark Prince Witch Ram Rider
Guards Dark Prince Ram Rider
Goblin Hut Guards Dark Prince Witch Ram Rider
Arrows Poison Goblin Hut Witch Ram Rider
Guards Dark Prince Goblin Hut Witch Ram Rider
Dark Prince
Goblin Hut Dark Prince Poison Witch
Witch Goblin Hut Guards
Goblin Hut Guards Dark Prince Witch
Arrows Guards Dark Prince Poison
Dark Prince Guards Witch Ram Rider
Witch
Goblin Hut Guards Witch Dark Prince Poison
Arrows Poison Goblin Hut Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards
Arrows Poison Ram Rider
Arrows Goblin Hut Poison
Arrows Guards Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Witch Ram Rider
Arrows Poison Witch
Arrows Poison Ram Rider
Arrows Poison Ram Rider
Guards Poison
Poison Arrows Dark Prince Ram Rider
Poison Arrows
Poison Goblin Hut
Arrows Poison
Arrows Goblin Hut Poison
Arrows Goblin Hut Poison Witch
Arrows Goblin Hut Poison
Arrows Poison
Arrows Dark Prince Poison
Arrows Poison Witch
Poison
Arrows Poison
Arrows Poison
Arrows Poison Dark Prince Witch
Witch
Arrows Poison Witch Ram Rider
Arrows Poison Witch Ram Rider
Poison Arrows
Poison Arrows Witch
Goblin Hut Guards Poison Witch
Poison Arrows
Arrows Poison
Arrows Poison
Goblin Hut Guards Dark Prince Witch
Poison Arrows Witch Ram Rider
Arrows
Poison Dark Prince
Arrows Poison
Arrows Poison
Dark Prince
Guards Poison Witch
Poison Witch
Poison Dark Prince Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: