My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Wall Breakers X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Skeleton Army
Giant Snowball
Goblin Gang Wall Breakers Skeleton Army
Zap
Goblin Gang Mortar Wall Breakers Skeleton Army X-Bow
Barbarian Barrel
Goblin Gang Mortar Tesla Wall Breakers Skeleton Army X-Bow
The Log
Goblin Gang Wall Breakers Skeleton Army X-Bow
Earthquake
Goblin Gang Mortar Tesla Skeleton Army X-Bow
Arrows
Goblin Gang Wall Breakers Skeleton Army
Royal Delivery
Goblin Gang Wall Breakers Skeleton Army
Fireball
Goblin Gang Mortar Tesla Wall Breakers Skeleton Army X-Bow
Poison
Goblin Gang Mortar Skeleton Army X-Bow
Lightning
Mortar Tesla X-Bow
Rocket
Mortar X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Skeleton Army Mortar Tesla Poison X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Gang Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Wall Breakers X-Bow
Goblin Gang
Mortar X-Bow
Mortar
Arrows Goblin Gang
Tesla
Wall Breakers
Arrows
Skeleton Army
X-Bow
Poison
X-Bow
Arrows Goblin Gang Skeleton Army

Defense Synergies 2 11

Arrows
Mortar Tesla
Goblin Gang
Tesla Mortar Skeleton Army X-Bow
Mortar
Arrows Goblin Gang Tesla Skeleton Army Poison
Tesla
Goblin Gang X-Bow Arrows Mortar Skeleton Army Poison
Wall Breakers
Skeleton Army
Goblin Gang Mortar Tesla X-Bow
Poison
Mortar Tesla
X-Bow
Tesla Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla X-Bow
Skeleton Army Goblin Gang Mortar Tesla X-Bow
Goblin Gang Mortar Tesla Skeleton Army
Tesla Skeleton Army Goblin Gang Mortar
Arrows Skeleton Army Poison X-Bow
Arrows Goblin Gang Skeleton Army Tesla X-Bow
Tesla Arrows Goblin Gang Mortar Poison X-Bow
Arrows Tesla Poison X-Bow
Tesla Goblin Gang Mortar Skeleton Army X-Bow
Goblin Gang Skeleton Army Tesla
Goblin Gang Skeleton Army Poison Arrows Tesla X-Bow
Arrows Tesla Goblin Gang Poison
Mortar Tesla Skeleton Army Goblin Gang X-Bow
Skeleton Army Arrows Goblin Gang Mortar Tesla Poison X-Bow
Skeleton Army Goblin Gang Mortar Tesla X-Bow
Skeleton Army Goblin Gang Mortar Tesla X-Bow
Tesla Arrows Goblin Gang Mortar Skeleton Army Poison X-Bow
Arrows Mortar Tesla Goblin Gang Skeleton Army X-Bow
Arrows Mortar Poison Tesla
Mortar Tesla
Goblin Gang Skeleton Army Arrows Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tesla X-Bow
Poison Arrows Goblin Gang Mortar Tesla X-Bow
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tesla X-Bow
Goblin Gang Tesla Skeleton Army
Arrows Poison Goblin Gang Tesla
Goblin Gang Skeleton Army Tesla
Tesla Skeleton Army
Mortar Skeleton Army Poison X-Bow
Goblin Gang Tesla Skeleton Army
Tesla
Skeleton Army Arrows Poison
Skeleton Army Goblin Gang Tesla
Tesla Skeleton Army
Goblin Gang Tesla Skeleton Army Mortar Poison X-Bow
Arrows Poison Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar X-Bow
Arrows Mortar Poison X-Bow
Arrows Poison X-Bow
Arrows Poison
Poison Arrows Mortar
Arrows Poison
Arrows Mortar Poison
Arrows Poison X-Bow
Arrows Poison Mortar X-Bow
Goblin Gang Poison X-Bow
Poison Arrows Mortar X-Bow
Poison Arrows
Poison Mortar
Arrows Mortar Poison X-Bow
Arrows Mortar Poison X-Bow
X-Bow Arrows Mortar Poison
Arrows Mortar Poison X-Bow
Arrows Mortar Poison
Arrows Mortar Poison X-Bow
Arrows Mortar Poison X-Bow
Poison X-Bow
Arrows Poison
X-Bow
Arrows Mortar Poison X-Bow
Arrows Poison Mortar
Arrows Mortar Poison X-Bow
Arrows Mortar Poison X-Bow
Poison Arrows Mortar X-Bow
Poison Arrows X-Bow
Poison
Poison Arrows Mortar X-Bow
Arrows Poison
Arrows Poison
Goblin Gang Skeleton Army X-Bow
Poison Arrows
Arrows
Poison Goblin Gang
Arrows Mortar Poison
Arrows Poison
Goblin Gang Poison
Poison
Poison Mortar X-Bow

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