My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Fisherman Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Fisherman
Giant Snowball
Goblin Gang Royal Recruits Fisherman Little Prince
Zap
Goblin Gang Mortar Fisherman Little Prince
Barbarian Barrel
Goblin Gang Mortar Royal Recruits Little Prince
The Log
Goblin Gang Royal Recruits Fisherman Little Prince
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang Royal Recruits Little Prince
Royal Delivery
Goblin Gang Royal Recruits Fisherman Mother Witch Little Prince
Fireball
Goblin Gang Mortar Fisherman Mother Witch Little Prince
Poison
Goblin Gang Mortar Royal Recruits Fisherman Mother Witch Little Prince
Lightning
Mortar Fisherman Mother Witch Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Void Fisherman Little Prince Mortar Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Void Fisherman

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Mortar Mother Witch
Goblin Gang
Mortar Royal Recruits
Mortar
Arrows Goblin Gang
Royal Recruits
Goblin Gang
Void
Arrows
Fisherman
Mother Witch
Arrows
Little Prince

Defense Synergies 0 8

Arrows
Mortar Void Mother Witch Little Prince
Goblin Gang
Mortar Royal Recruits Fisherman
Mortar
Arrows Goblin Gang
Royal Recruits
Goblin Gang
Void
Arrows
Fisherman
Goblin Gang Mother Witch
Mother Witch
Arrows Fisherman
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Void
Goblin Gang Mortar Royal Recruits Fisherman
Goblin Gang Mortar Fisherman Royal Recruits Void
Royal Recruits Goblin Gang Mortar Fisherman
Arrows Royal Recruits
Arrows Goblin Gang Mother Witch
Arrows Goblin Gang Mortar Void Little Prince
Arrows Royal Recruits Void
Goblin Gang Mortar Royal Recruits Fisherman
Goblin Gang Royal Recruits Fisherman Little Prince
Goblin Gang Mother Witch Arrows Royal Recruits Fisherman
Arrows Goblin Gang
Mortar Royal Recruits Goblin Gang
Arrows Goblin Gang Mortar Royal Recruits
Royal Recruits Goblin Gang Mortar
Goblin Gang Mortar Royal Recruits Fisherman
Arrows Goblin Gang Mortar Royal Recruits Fisherman
Arrows Mortar Goblin Gang Royal Recruits Fisherman Little Prince
Arrows Mortar Royal Recruits Fisherman Mother Witch Little Prince
Mortar Royal Recruits Fisherman
Goblin Gang Royal Recruits Arrows Fisherman Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Void Fisherman
Void Arrows Goblin Gang Mortar Fisherman
Goblin Gang Royal Recruits Fisherman
Goblin Gang Royal Recruits Fisherman
Royal Recruits Goblin Gang Fisherman
Arrows Mother Witch Goblin Gang
Goblin Gang Royal Recruits Void
Royal Recruits Fisherman
Royal Recruits Void Mortar
Royal Recruits Goblin Gang
Royal Recruits
Royal Recruits Arrows Void
Royal Recruits Goblin Gang
Royal Recruits
Goblin Gang Royal Recruits Mortar Fisherman Little Prince
Arrows Royal Recruits Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Mortar Royal Recruits
Arrows Mortar Void Fisherman
Arrows Void
Arrows Royal Recruits Void
Arrows Mortar
Arrows Mother Witch
Arrows Mortar
Arrows
Arrows Void Mortar Fisherman
Goblin Gang Void Fisherman
Void Arrows Mortar Royal Recruits Fisherman
Void Arrows
Mortar Void Fisherman
Arrows Mortar Void Fisherman
Arrows Mortar Fisherman
Arrows Mortar
Arrows Mortar Royal Recruits
Arrows Mortar
Fisherman
Void Arrows Mortar Fisherman
Arrows Mortar Mother Witch Little Prince
Void
Arrows Void
Void Fisherman
Arrows Mortar Royal Recruits Void
Arrows Mother Witch Mortar Little Prince
Fisherman
Arrows Mortar Void Fisherman
Void Arrows Mortar Fisherman
Void Arrows Mortar Fisherman
Arrows Mother Witch Little Prince
Void
Void
Void Arrows Mortar
Void Arrows
Arrows
Goblin Gang Royal Recruits Void
Arrows
Arrows
Void Goblin Gang
Arrows Mortar
Void Arrows
Royal Recruits
Goblin Gang Royal Recruits
Void
Void Mortar Royal Recruits Little Prince

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