My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Cannon Cart Mother Witch Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Flying Machine Cannon Cart Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Cannon Cart
Giant Snowball
Goblin Gang Flying Machine Goblin Curse
Zap
Goblin Gang Flying Machine Goblin Curse Cannon Cart
Barbarian Barrel
Goblin Gang Goblin Curse Cannon Cart
The Log
Goblin Gang Mini P.E.K.K.A Goblin Curse Cannon Cart
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine Goblin Curse
Royal Delivery
Goblin Gang Mini P.E.K.K.A Flying Machine Cannon Cart Mother Witch Boss Bandit
Fireball
Goblin Gang Flying Machine Cannon Cart Mother Witch Boss Bandit
Poison
Goblin Gang Flying Machine Goblin Curse Mother Witch Boss Bandit
Lightning
Mini P.E.K.K.A Cannon Cart Mother Witch Boss Bandit
Rocket
Cannon Cart Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Goblin Curse Mother Witch Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Mother Witch Cannon Cart Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Mini P.E.K.K.A Cannon Cart Mother Witch
Goblin Gang
Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A
Arrows Goblin Gang
Flying Machine
Cannon Cart
Goblin Curse
Arrows
Cannon Cart
Arrows Goblin Gang Flying Machine Mother Witch
Mother Witch
Arrows Cannon Cart
Boss Bandit

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Cannon Cart Mother Witch
Goblin Gang
Mini P.E.K.K.A Flying Machine Cannon Cart
Mini P.E.K.K.A
Arrows Goblin Gang Cannon Cart Mother Witch
Flying Machine
Goblin Gang Cannon Cart
Goblin Curse
Cannon Cart
Arrows Goblin Gang Mini P.E.K.K.A Flying Machine
Mother Witch
Arrows Mini P.E.K.K.A
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Flying Machine
Mini P.E.K.K.A Goblin Gang Flying Machine Goblin Curse Cannon Cart
Goblin Gang Mini P.E.K.K.A Goblin Curse Cannon Cart
Mini P.E.K.K.A Goblin Gang Goblin Curse Cannon Cart
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Flying Machine Cannon Cart Mother Witch
Arrows Goblin Gang Flying Machine Goblin Curse
Arrows Flying Machine Cannon Cart
Mini P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang Mini P.E.K.K.A Cannon Cart
Goblin Gang Goblin Curse Mother Witch Arrows Flying Machine Cannon Cart
Arrows Goblin Gang Flying Machine Goblin Curse
Mini P.E.K.K.A Goblin Gang Flying Machine Goblin Curse Cannon Cart
Arrows Goblin Gang Mini P.E.K.K.A Goblin Curse Cannon Cart
Mini P.E.K.K.A Goblin Gang Goblin Curse Cannon Cart
Goblin Gang Mini P.E.K.K.A Goblin Curse
Arrows Goblin Gang Mini P.E.K.K.A Cannon Cart
Arrows Goblin Gang Flying Machine Cannon Cart
Arrows Flying Machine Goblin Curse Cannon Cart Mother Witch
Mini P.E.K.K.A Goblin Curse Cannon Cart
Goblin Gang Arrows Mini P.E.K.K.A Flying Machine Goblin Curse Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Cannon Cart
Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Cannon Cart
Goblin Gang Mini P.E.K.K.A Cannon Cart
Goblin Gang Mini P.E.K.K.A Cannon Cart
Goblin Gang Mini P.E.K.K.A Goblin Curse Cannon Cart
Arrows Mother Witch Goblin Gang Flying Machine Goblin Curse
Goblin Gang Mini P.E.K.K.A Flying Machine Cannon Cart
Mini P.E.K.K.A Goblin Curse Cannon Cart
Mini P.E.K.K.A Flying Machine Cannon Cart
Goblin Gang Goblin Curse
Mini P.E.K.K.A Flying Machine Cannon Cart
Arrows
Mini P.E.K.K.A Cannon Cart Goblin Gang Goblin Curse
Flying Machine Goblin Curse Cannon Cart
Goblin Gang Mini P.E.K.K.A Flying Machine Cannon Cart
Arrows Mini P.E.K.K.A Flying Machine Goblin Curse Cannon Cart Mother Witch
Arrows
Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine Goblin Curse
Arrows Flying Machine Cannon Cart
Cannon Cart Arrows Flying Machine
Arrows Goblin Curse
Arrows Mother Witch Flying Machine Goblin Curse
Arrows Flying Machine
Arrows Flying Machine Goblin Curse
Arrows Flying Machine
Goblin Gang Mini P.E.K.K.A
Arrows Flying Machine Cannon Cart
Arrows Flying Machine Goblin Curse
Flying Machine Cannon Cart
Arrows Flying Machine Cannon Cart
Arrows Flying Machine Cannon Cart
Arrows Flying Machine Cannon Cart
Arrows Flying Machine Cannon Cart
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine
Arrows Flying Machine Goblin Curse Mother Witch
Arrows
Arrows Flying Machine Cannon Cart
Arrows Goblin Curse Mother Witch
Arrows Flying Machine
Arrows Flying Machine
Arrows Goblin Curse
Arrows Flying Machine Goblin Curse Mother Witch
Flying Machine
Mini P.E.K.K.A
Arrows
Arrows
Arrows Goblin Curse
Goblin Gang Flying Machine Cannon Cart
Arrows Flying Machine Goblin Curse
Arrows
Goblin Gang Mini P.E.K.K.A Flying Machine Cannon Cart
Arrows Flying Machine
Arrows
Flying Machine Cannon Cart
Goblin Gang Flying Machine
Flying Machine
Flying Machine Cannon Cart
Cannon Cart

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