My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Witch Giant Skeleton
The Log
Goblin Gang Firecracker Witch Giant Skeleton
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Valkyrie Witch Giant Skeleton
Fireball
Goblin Gang Firecracker Witch
Poison
Goblin Gang Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Valkyrie Witch Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Valkyrie

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Mega Knight
Goblin Gang
Firecracker Valkyrie Giant Skeleton
Firecracker
Goblin Gang Valkyrie Giant Skeleton Mega Knight
Valkyrie
Goblin Gang Firecracker Witch Giant Skeleton
Rocket
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Gang Firecracker Valkyrie Witch
Mega Knight
Arrows Firecracker Witch

Defense Synergies 2 10

Arrows
Mega Knight Valkyrie Giant Skeleton
Goblin Gang
Firecracker Valkyrie Giant Skeleton
Firecracker
Valkyrie Goblin Gang Giant Skeleton Mega Knight
Valkyrie
Firecracker Arrows Goblin Gang Witch
Rocket
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Gang Firecracker Witch
Mega Knight
Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie Witch Mega Knight
Goblin Gang Rocket Witch Mega Knight Valkyrie Giant Skeleton
Witch Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Rocket Giant Skeleton Mega Knight
Arrows Goblin Gang Firecracker Valkyrie Mega Knight
Rocket Arrows Goblin Gang Firecracker Witch
Rocket Arrows Valkyrie Giant Skeleton Mega Knight
Witch Goblin Gang
Goblin Gang Firecracker Valkyrie Giant Skeleton Mega Knight
Goblin Gang Valkyrie Witch Arrows Firecracker Giant Skeleton Mega Knight
Arrows Goblin Gang Firecracker Witch
Mega Knight Goblin Gang Valkyrie Rocket Witch Giant Skeleton
Valkyrie Rocket Mega Knight Arrows Goblin Gang Firecracker Witch
Goblin Gang Mega Knight
Rocket Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Valkyrie Witch
Arrows Mega Knight Goblin Gang Firecracker Valkyrie Witch
Arrows Valkyrie Witch Firecracker Giant Skeleton Mega Knight
Goblin Gang Valkyrie Mega Knight Arrows Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Witch Giant Skeleton
Arrows Goblin Gang Firecracker Valkyrie Rocket Mega Knight
Goblin Gang Giant Skeleton Mega Knight Valkyrie Rocket Witch
Goblin Gang Valkyrie Rocket Giant Skeleton Mega Knight
Giant Skeleton Goblin Gang Valkyrie Witch Mega Knight
Arrows Firecracker Rocket Goblin Gang Witch
Goblin Gang Rocket Valkyrie Witch Giant Skeleton
Giant Skeleton Mega Knight Valkyrie
Rocket Giant Skeleton Mega Knight Firecracker Valkyrie Witch
Witch Goblin Gang
Mega Knight Valkyrie Witch Giant Skeleton
Rocket Mega Knight Arrows Valkyrie Giant Skeleton
Rocket Giant Skeleton Mega Knight Goblin Gang Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Goblin Gang Witch Firecracker Valkyrie Rocket Giant Skeleton
Arrows Valkyrie Mega Knight Firecracker Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Rocket Giant Skeleton
Arrows Firecracker
Rocket Arrows Giant Skeleton
Arrows Firecracker Valkyrie Rocket Giant Skeleton
Rocket Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Rocket Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Rocket Goblin Gang
Firecracker Rocket Arrows Valkyrie
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Witch
Arrows Firecracker Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Firecracker Mega Knight
Rocket Arrows Firecracker Valkyrie Witch Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Valkyrie Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Rocket Arrows Firecracker
Arrows Firecracker Witch
Rocket Firecracker Witch
Arrows Rocket Mega Knight
Rocket Arrows Firecracker
Giant Skeleton Mega Knight
Rocket Arrows Firecracker
Goblin Gang Rocket Witch
Rocket Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker Valkyrie Rocket Mega Knight
Arrows Firecracker
Rocket Arrows Giant Skeleton
Firecracker Mega Knight
Goblin Gang Firecracker Rocket Witch Giant Skeleton
Firecracker Rocket Witch
Firecracker Rocket Witch Giant Skeleton Mega Knight

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