My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Executioner Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Giant Skeleton
Giant Snowball
Goblin Gang Royal Recruits
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Executioner Giant Skeleton
The Log
Goblin Gang Firecracker Royal Recruits Giant Skeleton
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits Executioner Giant Skeleton P.E.K.K.A
Fireball
Goblin Gang Firecracker Executioner
Poison
Goblin Gang Firecracker Royal Recruits Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Executioner Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Firecracker Executioner Giant Skeleton Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Giant Skeleton
Goblin Gang
Firecracker Royal Recruits Giant Skeleton P.E.K.K.A
Firecracker
Goblin Gang Royal Recruits Giant Skeleton P.E.K.K.A
Royal Recruits
Goblin Gang Firecracker
Executioner
P.E.K.K.A The Log
Giant Skeleton
Arrows Goblin Gang Firecracker The Log
P.E.K.K.A
Arrows Goblin Gang Firecracker Executioner The Log
The Log
Executioner Giant Skeleton P.E.K.K.A

Defense Synergies 2 14

Arrows
Giant Skeleton P.E.K.K.A
Goblin Gang
Firecracker Royal Recruits Giant Skeleton P.E.K.K.A The Log
Firecracker
The Log Goblin Gang Royal Recruits Giant Skeleton P.E.K.K.A
Royal Recruits
Goblin Gang Firecracker The Log
Executioner
Giant Skeleton The Log
Giant Skeleton
Arrows Goblin Gang Firecracker Executioner The Log
P.E.K.K.A
The Log Arrows Goblin Gang Firecracker
The Log
Firecracker P.E.K.K.A Goblin Gang Royal Recruits Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Executioner The Log
P.E.K.K.A Goblin Gang Firecracker Royal Recruits Executioner The Log
Goblin Gang P.E.K.K.A Royal Recruits Executioner Giant Skeleton
Royal Recruits P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Royal Recruits Giant Skeleton P.E.K.K.A The Log
Arrows Goblin Gang The Log Firecracker Executioner
Arrows Goblin Gang Firecracker Executioner
Arrows Royal Recruits Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits Giant Skeleton
Goblin Gang Executioner Arrows Firecracker Royal Recruits Giant Skeleton The Log
Arrows Executioner Goblin Gang Firecracker
Royal Recruits P.E.K.K.A Goblin Gang Giant Skeleton The Log
Executioner Arrows Goblin Gang Firecracker Royal Recruits P.E.K.K.A The Log
Royal Recruits P.E.K.K.A Goblin Gang
Goblin Gang Royal Recruits P.E.K.K.A The Log
Arrows Goblin Gang Firecracker Royal Recruits Executioner P.E.K.K.A
Arrows Goblin Gang Firecracker Royal Recruits Executioner The Log
Arrows Executioner The Log Firecracker Royal Recruits Giant Skeleton
P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Arrows Firecracker Executioner Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Giant Skeleton P.E.K.K.A
Arrows Goblin Gang Firecracker Executioner The Log
Goblin Gang Royal Recruits Giant Skeleton P.E.K.K.A The Log
Goblin Gang Royal Recruits Giant Skeleton P.E.K.K.A The Log
Royal Recruits Giant Skeleton P.E.K.K.A Goblin Gang Executioner
Arrows Firecracker Executioner Goblin Gang
Goblin Gang Royal Recruits P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Royal Recruits
Royal Recruits Giant Skeleton P.E.K.K.A Firecracker The Log
Royal Recruits P.E.K.K.A Goblin Gang
P.E.K.K.A Royal Recruits Giant Skeleton
Royal Recruits P.E.K.K.A Arrows Giant Skeleton The Log
Royal Recruits Giant Skeleton P.E.K.K.A Goblin Gang Executioner
Royal Recruits Firecracker Executioner
Goblin Gang Royal Recruits Firecracker Executioner Giant Skeleton P.E.K.K.A The Log
Arrows Executioner Firecracker Royal Recruits Giant Skeleton P.E.K.K.A The Log
Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Giant Skeleton The Log
Arrows Firecracker Executioner The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Royal Recruits Giant Skeleton The Log
Executioner Arrows Firecracker The Log
Arrows Firecracker Executioner
Arrows Firecracker Executioner The Log
Arrows The Log Firecracker Executioner
Arrows The Log Firecracker
Goblin Gang
Firecracker Arrows Royal Recruits The Log
Arrows Firecracker Executioner
Firecracker Executioner The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows Firecracker Royal Recruits Executioner The Log
Arrows
Arrows Firecracker Executioner The Log
Arrows Firecracker The Log
Giant Skeleton The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows Firecracker The Log Executioner
Arrows Firecracker The Log Executioner
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Executioner
Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A Giant Skeleton
Arrows Firecracker The Log
Goblin Gang Royal Recruits
Arrows Firecracker Executioner
Arrows The Log
Goblin Gang Firecracker Executioner
Arrows The Log Firecracker Executioner
Arrows Giant Skeleton
Firecracker Royal Recruits Executioner P.E.K.K.A
Goblin Gang Firecracker Royal Recruits Giant Skeleton The Log
Firecracker Executioner
Firecracker Royal Recruits Executioner Giant Skeleton The Log
P.E.K.K.A
Firecracker

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