My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Fisherman
Giant Snowball
Bomber Minions Barbarians Fisherman
Zap
Bomber Minions Royal Giant Fisherman
Barbarian Barrel
Bomber Barbarians Wizard
The Log
Bomber Barbarians Royal Giant Fisherman
Earthquake
Bomber Barbarians
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Wizard Fisherman
Fireball
Bomber Minions Barbarians Wizard Fisherman
Poison
Bomber Minions Barbarians Wizard Fisherman
Lightning
Wizard Fisherman
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Fisherman Freeze Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Fisherman

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions
Arrows
Royal Giant Freeze
Minions
Royal Giant Bomber Fisherman
Barbarians
Royal Giant
Bomber Arrows Minions Fisherman Wizard
Wizard
Royal Giant
Freeze
Arrows
Fisherman
Royal Giant Minions

Defense Synergies 0 5

Bomber
Fisherman
Arrows
Barbarians
Minions
Freeze Fisherman
Barbarians
Arrows
Royal Giant
Wizard
Freeze
Freeze
Minions Wizard
Fisherman
Bomber Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Barbarians Bomber Minions Fisherman
Barbarians Fisherman Bomber Minions Freeze
Barbarians Bomber Minions Fisherman
Bomber Arrows Barbarians
Arrows Freeze Bomber Minions
Minions Arrows Wizard Freeze
Arrows Barbarians
Barbarians Minions Fisherman
Bomber Barbarians Fisherman
Minions Barbarians Bomber Arrows Wizard Freeze Fisherman
Arrows Minions Wizard
Barbarians Bomber Minions Wizard Freeze
Bomber Wizard Arrows Minions Barbarians Freeze
Barbarians
Barbarians Freeze Fisherman
Barbarians Wizard Bomber Arrows Minions Fisherman
Arrows Bomber Minions Barbarians Wizard Fisherman
Arrows Wizard Freeze Bomber Minions Barbarians Fisherman
Barbarians Fisherman
Bomber Wizard Arrows Minions Barbarians Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fisherman
Bomber Arrows Wizard Fisherman
Barbarians Minions Fisherman
Barbarians Fisherman
Barbarians Fisherman
Arrows Wizard Minions Freeze
Minions Barbarians
Barbarians Fisherman
Freeze Minions Barbarians
Barbarians
Minions Barbarians
Arrows Barbarians
Barbarians Wizard
Wizard Bomber Barbarians
Barbarians Bomber Minions Freeze Fisherman
Arrows Minions Bomber Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Fisherman
Arrows
Arrows Barbarians Freeze
Bomber Wizard Arrows
Arrows Wizard Minions Freeze
Bomber Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard Fisherman
Minions Fisherman
Arrows Wizard Fisherman
Arrows Wizard
Fisherman
Arrows Minions Freeze Fisherman
Arrows Fisherman
Bomber Arrows Wizard
Arrows Wizard
Arrows Freeze
Bomber Minions Fisherman
Bomber Arrows Wizard Fisherman
Bomber Arrows Wizard
Minions
Arrows Wizard
Fisherman
Arrows Barbarians
Arrows Freeze Bomber Wizard
Fisherman
Arrows Wizard Fisherman
Arrows Wizard Fisherman
Arrows Fisherman
Arrows Wizard
Minions Wizard Freeze
Bomber Arrows Wizard
Arrows Freeze
Arrows Wizard
Minions Barbarians Freeze
Arrows Wizard
Freeze
Arrows
Wizard
Arrows Bomber Wizard
Arrows
Minions Freeze
Freeze

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