My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Witch Executioner Lumberjack
The Log
Firecracker Elite Barbarians Skeleton Army Witch Lumberjack
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Witch Executioner Lumberjack
Fireball
Firecracker Elite Barbarians Skeleton Army Witch Executioner Lumberjack
Poison
Firecracker Skeleton Army Witch Executioner
Lightning
Elite Barbarians Witch Executioner Lumberjack
Rocket
Elite Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Void Lumberjack Witch Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Void

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Void Lumberjack
Firecracker
Elite Barbarians Lumberjack
Elite Barbarians
Arrows Firecracker Lumberjack
Skeleton Army
Void
Arrows
Witch
Lumberjack
Executioner
Lumberjack
Arrows Firecracker Elite Barbarians Witch

Defense Synergies 0 8

Arrows
Void Lumberjack
Firecracker
Skeleton Army Lumberjack
Elite Barbarians
Skeleton Army
Firecracker Executioner Lumberjack
Void
Arrows
Witch
Lumberjack
Executioner
Skeleton Army Lumberjack
Lumberjack
Arrows Firecracker Skeleton Army Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Executioner
Elite Barbarians Skeleton Army Lumberjack Firecracker Witch Executioner
Skeleton Army Witch Lumberjack Elite Barbarians Void Executioner
Elite Barbarians Skeleton Army Witch Lumberjack Firecracker
Arrows Firecracker Elite Barbarians Skeleton Army Lumberjack
Arrows Skeleton Army Firecracker Executioner Lumberjack
Arrows Firecracker Void Witch Executioner
Arrows Void
Witch Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Firecracker Lumberjack
Skeleton Army Witch Executioner Arrows Firecracker Lumberjack
Arrows Executioner Firecracker Witch
Skeleton Army Lumberjack Elite Barbarians Witch
Skeleton Army Executioner Arrows Firecracker Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Elite Barbarians Lumberjack
Arrows Firecracker Elite Barbarians Skeleton Army Witch Executioner Lumberjack
Arrows Firecracker Elite Barbarians Skeleton Army Witch Executioner Lumberjack
Arrows Witch Executioner Firecracker Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Arrows Firecracker Elite Barbarians Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Void Witch
Void Arrows Firecracker Elite Barbarians Executioner Lumberjack
Skeleton Army Lumberjack Elite Barbarians Witch
Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Skeleton Army Witch Executioner Lumberjack
Arrows Firecracker Executioner Witch
Skeleton Army Elite Barbarians Void Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Void Firecracker Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Witch Lumberjack
Skeleton Army Arrows Elite Barbarians Void
Elite Barbarians Skeleton Army Witch Executioner Lumberjack
Firecracker Skeleton Army Witch Executioner
Elite Barbarians Skeleton Army Witch Firecracker Executioner Lumberjack
Arrows Executioner Firecracker Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void Executioner
Arrows Void
Arrows Firecracker Void
Executioner Arrows Firecracker
Arrows Firecracker Executioner Witch
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows Void Firecracker
Elite Barbarians Void Lumberjack
Firecracker Void Arrows
Void Arrows Firecracker Executioner
Firecracker Elite Barbarians Void Executioner
Arrows Firecracker Void
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows
Void Arrows Firecracker Executioner
Arrows Firecracker Witch
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Witch Executioner
Witch
Arrows Firecracker Void Witch Executioner
Void Arrows Witch
Void Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch Executioner
Firecracker Void Witch
Elite Barbarians Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Skeleton Army Void Witch
Arrows Firecracker Witch Executioner
Arrows
Void Firecracker Executioner Lumberjack
Arrows Firecracker Executioner
Void Arrows
Firecracker Elite Barbarians Executioner
Firecracker Elite Barbarians Witch
Firecracker Void Witch Executioner
Void Firecracker Witch Executioner

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