My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Elixir Golem
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Elixir Golem
The Log
Firecracker Elite Barbarians Royal Recruits Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Elixir Golem
Fireball
Firecracker Elite Barbarians Elixir Golem
Poison
Firecracker Royal Recruits Elixir Golem
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Void Elite Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Void Elixir Golem Mega Knight
Firecracker
Elixir Golem Elite Barbarians Royal Recruits Mirror Mega Knight
Elite Barbarians
Arrows Firecracker Mega Knight
Royal Recruits
Firecracker
Elixir Golem
Firecracker Arrows Mirror
Mirror
Arrows Firecracker Elixir Golem
Void
Arrows
Mega Knight
Arrows Firecracker Elite Barbarians

Defense Synergies 2 6

Arrows
Mirror Mega Knight Void
Firecracker
Royal Recruits Mirror Mega Knight
Elite Barbarians
Mega Knight
Royal Recruits
Firecracker
Elixir Golem
Mirror
Arrows Firecracker Mega Knight
Void
Arrows
Mega Knight
Arrows Firecracker Elite Barbarians Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Void
Elite Barbarians Firecracker Royal Recruits Mega Knight
Mega Knight Elite Barbarians Royal Recruits Void
Elite Barbarians Royal Recruits Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Royal Recruits Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Void
Arrows Royal Recruits Void Mega Knight
Elite Barbarians Royal Recruits
Elite Barbarians Firecracker Royal Recruits Mega Knight
Arrows Firecracker Royal Recruits Mega Knight
Arrows Firecracker
Royal Recruits Mega Knight Elite Barbarians
Mega Knight Arrows Firecracker Royal Recruits
Elite Barbarians Royal Recruits Mega Knight
Elite Barbarians Royal Recruits Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Royal Recruits
Arrows Mega Knight Firecracker Elite Barbarians Royal Recruits
Arrows Firecracker Royal Recruits Mega Knight
Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians Void
Void Arrows Firecracker Elite Barbarians Mega Knight
Royal Recruits Mega Knight Elite Barbarians
Royal Recruits Mega Knight Elite Barbarians
Royal Recruits Elite Barbarians Mega Knight
Arrows Firecracker
Royal Recruits Elite Barbarians Void
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Void Mega Knight Firecracker Elite Barbarians
Royal Recruits
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Arrows Elite Barbarians Void
Elite Barbarians Royal Recruits Mega Knight
Royal Recruits Firecracker Mega Knight
Elite Barbarians Royal Recruits Firecracker
Arrows Mega Knight Firecracker Elite Barbarians Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Royal Recruits
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Royal Recruits Void
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Elite Barbarians Void
Firecracker Void Arrows Royal Recruits
Void Arrows Firecracker
Firecracker Elite Barbarians Void
Arrows Firecracker Void
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Royal Recruits Mega Knight
Arrows
Void Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Void Mega Knight
Arrows Void
Void
Arrows Royal Recruits Void
Arrows Firecracker Mega Knight
Arrows Firecracker Void
Void Arrows Mega Knight
Void Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker Void
Elite Barbarians Void
Void Arrows Mega Knight
Void Arrows Firecracker
Mega Knight
Arrows Firecracker
Royal Recruits Void
Arrows Firecracker
Arrows
Void Firecracker Mega Knight
Arrows Firecracker
Void Arrows
Firecracker Elite Barbarians Royal Recruits Mega Knight
Firecracker Elite Barbarians Royal Recruits
Firecracker Void
Void Firecracker Royal Recruits Mega Knight

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