My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Ram Rider
Giant Snowball
Goblin Hut Guards Ram Rider
Zap
Firecracker Goblin Hut Guards Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Goblin Hut Guards
The Log
Firecracker Elite Barbarians Goblin Hut Guards Ram Rider
Earthquake
Firecracker Goblin Hut Guards
Arrows
Firecracker Goblin Hut Guards
Royal Delivery
Firecracker Elite Barbarians Goblin Hut Guards Ram Rider
Fireball
Firecracker Elite Barbarians Goblin Hut Ram Rider
Poison
Firecracker Goblin Hut Guards
Lightning
Elite Barbarians Goblin Hut Ram Rider
Rocket
Elite Barbarians Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Guards Tornado Goblin Hut Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Ram Rider
Firecracker
Elite Barbarians Goblin Hut Mirror Tornado Ram Rider
Elite Barbarians
Arrows Firecracker
Goblin Hut
Firecracker Mirror Ram Rider
Mirror
Arrows Firecracker Goblin Hut Tornado Ram Rider
Guards
Ram Rider
Tornado
Firecracker Mirror Ram Rider
Ram Rider
Arrows Firecracker Goblin Hut Mirror Guards Tornado

Defense Synergies 2 8

Arrows
Mirror Goblin Hut Tornado
Firecracker
Goblin Hut Mirror Guards Tornado
Elite Barbarians
Goblin Hut
Arrows Firecracker Mirror
Mirror
Arrows Tornado Firecracker Goblin Hut
Guards
Firecracker
Tornado
Mirror Arrows Firecracker Ram Rider
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Ram Rider
Elite Barbarians Firecracker Goblin Hut Ram Rider
Goblin Hut Tornado Ram Rider Elite Barbarians
Elite Barbarians Goblin Hut Firecracker Guards Ram Rider
Arrows Firecracker Elite Barbarians Tornado
Arrows Tornado Firecracker Guards
Tornado Ram Rider Arrows Firecracker Goblin Hut
Arrows Ram Rider
Elite Barbarians Goblin Hut Tornado
Elite Barbarians Guards Tornado Firecracker
Guards Arrows Firecracker Goblin Hut Tornado Ram Rider
Arrows Firecracker Goblin Hut Tornado Ram Rider
Goblin Hut Elite Barbarians Guards Ram Rider
Arrows Firecracker Goblin Hut Guards Tornado
Elite Barbarians Goblin Hut Ram Rider
Tornado Elite Barbarians Goblin Hut Ram Rider
Arrows Firecracker Elite Barbarians Goblin Hut Tornado
Arrows Firecracker Elite Barbarians Goblin Hut Guards Tornado Ram Rider
Arrows Tornado Firecracker Goblin Hut Guards Ram Rider
Elite Barbarians Goblin Hut Tornado Ram Rider
Arrows Firecracker Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Goblin Hut
Arrows Firecracker Elite Barbarians
Guards Elite Barbarians Goblin Hut Ram Rider
Guards Elite Barbarians Tornado Ram Rider
Elite Barbarians Goblin Hut Guards Ram Rider
Arrows Firecracker Goblin Hut Tornado Ram Rider
Guards Elite Barbarians Goblin Hut Ram Rider
Elite Barbarians
Firecracker Elite Barbarians Goblin Hut Tornado
Goblin Hut Guards
Elite Barbarians Goblin Hut Guards
Arrows Elite Barbarians Guards Tornado
Elite Barbarians Guards Ram Rider
Firecracker
Elite Barbarians Goblin Hut Guards Firecracker Tornado
Arrows Firecracker Elite Barbarians Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Tornado Ram Rider
Arrows Goblin Hut
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Tornado Ram Rider
Arrows Firecracker Tornado
Arrows Firecracker Tornado Ram Rider
Arrows Firecracker Tornado Ram Rider
Elite Barbarians Guards Tornado
Firecracker Arrows Tornado Ram Rider
Arrows Firecracker Tornado
Firecracker Elite Barbarians Goblin Hut
Arrows Firecracker
Arrows Firecracker Elite Barbarians Goblin Hut
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado
Arrows Firecracker Tornado Ram Rider
Arrows Tornado Ram Rider
Arrows Firecracker Tornado
Elite Barbarians Arrows Firecracker Tornado
Firecracker Goblin Hut Guards
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Hut Guards
Arrows Firecracker Tornado Ram Rider
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker Elite Barbarians
Firecracker Elite Barbarians Guards Tornado
Firecracker Tornado
Firecracker Tornado

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