My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Goblin Drill Fisherman
Giant Snowball
Goblin Drill Fisherman
Zap
Firecracker Goblin Drill Fisherman
Barbarian Barrel
Firecracker Elite Barbarians Goblin Drill
The Log
Firecracker Elite Barbarians Goblin Drill Fisherman
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Elite Barbarians Goblin Drill Fisherman
Fireball
Firecracker Elite Barbarians Goblin Drill Fisherman
Poison
Firecracker Goblin Drill Fisherman
Lightning
Elite Barbarians Fisherman Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Fisherman Goblin Drill Giant Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Void Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Void Goblin Drill
Firecracker
Elite Barbarians Giant Goblin Drill Fisherman
Elite Barbarians
Arrows Firecracker
Giant
Arrows Firecracker Void Fisherman
Void
Arrows Giant
Goblin Drill
Arrows Firecracker
Fisherman
Firecracker Giant
Archer Queen

Defense Synergies 0 2

Arrows
Void
Firecracker
Fisherman
Elite Barbarians
Giant
Void
Arrows
Goblin Drill
Fisherman
Firecracker
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Elite Barbarians Firecracker Goblin Drill Fisherman
Fisherman Elite Barbarians Void Goblin Drill
Elite Barbarians Firecracker Goblin Drill Fisherman
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Void
Arrows Void
Elite Barbarians Goblin Drill Fisherman Archer Queen
Elite Barbarians Firecracker Fisherman
Arrows Firecracker Goblin Drill Fisherman
Arrows Firecracker
Goblin Drill Elite Barbarians
Arrows Firecracker Goblin Drill
Elite Barbarians Goblin Drill
Elite Barbarians Goblin Drill Fisherman
Arrows Firecracker Elite Barbarians Goblin Drill Fisherman
Arrows Firecracker Elite Barbarians Goblin Drill Fisherman
Arrows Goblin Drill Firecracker Fisherman
Elite Barbarians Goblin Drill Fisherman
Arrows Firecracker Elite Barbarians Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Void Fisherman
Void Arrows Firecracker Elite Barbarians Fisherman
Elite Barbarians Fisherman
Elite Barbarians Fisherman
Elite Barbarians Goblin Drill Fisherman
Arrows Firecracker
Elite Barbarians Void
Elite Barbarians Fisherman
Void Firecracker Elite Barbarians
Goblin Drill
Elite Barbarians
Arrows Elite Barbarians Void Archer Queen
Elite Barbarians
Firecracker
Elite Barbarians Firecracker Goblin Drill Fisherman Archer Queen
Arrows Firecracker Elite Barbarians Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Goblin Drill
Arrows Firecracker Void Fisherman
Arrows Void Goblin Drill
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker Fisherman
Elite Barbarians Void Fisherman
Firecracker Void Arrows Fisherman
Void Arrows Firecracker Archer Queen
Firecracker Elite Barbarians Void Fisherman
Arrows Firecracker Void Fisherman
Arrows Firecracker Elite Barbarians Fisherman
Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows
Fisherman
Void Arrows Firecracker Fisherman
Arrows Firecracker
Void
Arrows Void
Void Fisherman
Arrows Void Goblin Drill
Arrows Firecracker
Fisherman
Arrows Firecracker Void Fisherman
Void Arrows Fisherman
Void Arrows Firecracker Fisherman
Elite Barbarians Arrows Firecracker
Firecracker Void
Elite Barbarians Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Firecracker Archer Queen
Arrows
Void Firecracker
Arrows Firecracker
Void Arrows Archer Queen
Firecracker Elite Barbarians Archer Queen
Firecracker Elite Barbarians Archer Queen
Firecracker Void Archer Queen
Void Firecracker Archer Queen

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