My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone
Zap
Firecracker Tombstone
Barbarian Barrel
Firecracker Tombstone Valkyrie
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Valkyrie
Fireball
Firecracker Tombstone
Poison
Firecracker Tombstone
Lightning
Tombstone Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Rocket Freeze Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Rocket Freeze Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tombstone Valkyrie Freeze Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Tombstone

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze
Firecracker
Valkyrie
Tombstone
Valkyrie
Firecracker
Rocket
Freeze
Arrows Poison
Poison
Freeze The Log
The Log
Poison

Defense Synergies 2 9

Arrows
Tombstone Valkyrie
Firecracker
Valkyrie The Log Tombstone
Tombstone
Arrows Firecracker Rocket Poison
Valkyrie
Firecracker Arrows Freeze The Log
Rocket
Tombstone The Log
Freeze
Valkyrie
Poison
Tombstone The Log
The Log
Firecracker Valkyrie Rocket Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tombstone Valkyrie The Log
Firecracker Tombstone Valkyrie The Log
Rocket Tombstone Valkyrie Freeze
Firecracker Tombstone Valkyrie
Arrows Firecracker Tombstone Valkyrie Rocket Poison The Log
Arrows Freeze The Log Firecracker Valkyrie
Rocket Arrows Firecracker Tombstone Freeze Poison
Rocket Arrows Valkyrie Poison The Log
Tombstone
Firecracker Valkyrie
Valkyrie Poison Arrows Firecracker Tombstone Freeze The Log
Arrows Firecracker Poison
Tombstone Valkyrie Rocket Freeze The Log
Valkyrie Rocket Arrows Firecracker Tombstone Freeze Poison The Log
Tombstone
Rocket Freeze The Log
Arrows Firecracker Tombstone Valkyrie Poison
Arrows Tombstone Firecracker Valkyrie The Log
Arrows Valkyrie Freeze Poison The Log Firecracker Tombstone
Valkyrie Arrows Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone
Poison Arrows Firecracker Valkyrie Rocket The Log
Tombstone Valkyrie Rocket The Log
Valkyrie Rocket The Log
Tombstone Valkyrie
Arrows Firecracker Rocket Poison Freeze
Rocket Tombstone Valkyrie
Valkyrie
Rocket Freeze Firecracker Tombstone Valkyrie Poison The Log
Tombstone
Tombstone Valkyrie
Rocket Arrows Valkyrie Poison The Log
Rocket Tombstone Valkyrie
Firecracker Valkyrie
Tombstone Firecracker Valkyrie Rocket Freeze Poison The Log
Arrows Valkyrie Poison Firecracker Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Valkyrie Rocket Freeze The Log
Arrows Firecracker Poison The Log
Rocket Arrows Poison The Log
Arrows Firecracker Valkyrie Rocket Freeze Poison The Log
Rocket Poison Arrows Firecracker Valkyrie The Log
Arrows Firecracker Poison Rocket Freeze
Arrows Firecracker Poison The Log
Arrows Poison The Log Firecracker Freeze
Arrows Poison The Log Firecracker
Rocket Poison
Firecracker Rocket Poison Arrows Valkyrie The Log
Poison Arrows Firecracker Rocket
Rocket Poison Firecracker The Log
Arrows Firecracker Rocket Freeze Poison
Arrows Firecracker Poison The Log
Rocket Arrows Firecracker Poison The Log
Arrows Firecracker Rocket Poison The Log
Arrows Rocket Freeze Poison
Rocket
Rocket Arrows Firecracker Poison The Log
Rocket Arrows Firecracker Valkyrie Poison The Log
Rocket Poison The Log
Rocket Arrows Poison
Rocket The Log
Rocket Arrows Poison The Log
Arrows Firecracker Freeze Poison The Log Valkyrie
Arrows Firecracker Poison The Log
Arrows Poison The Log
Rocket Poison Arrows Firecracker The Log
Poison Arrows Firecracker
Rocket Firecracker Freeze Poison
Poison Arrows Rocket The Log
Rocket Arrows Firecracker Freeze Poison
Rocket Arrows Firecracker Poison The Log
Tombstone Rocket Freeze
Rocket Poison Arrows Firecracker
Freeze
Arrows The Log
Poison Firecracker Valkyrie Rocket
Arrows The Log Firecracker Poison
Rocket Arrows Poison
Firecracker
Firecracker Rocket Freeze Poison The Log
Firecracker Rocket Poison
Poison Firecracker Rocket Freeze The Log

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