My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Tombstone Hog Rider Guards Witch
Zap
Firecracker Tombstone Guards Witch
Barbarian Barrel
Firecracker Tombstone Guards Witch
The Log
Firecracker Tombstone Hog Rider Guards Witch
Earthquake
Firecracker Tombstone Hog Rider Guards Witch
Arrows
Firecracker Tombstone Guards Witch
Royal Delivery
Firecracker Hog Rider Guards Witch
Fireball
Firecracker Tombstone Hog Rider Witch
Poison
Firecracker Tombstone Guards Witch
Lightning
Tombstone Witch Monk
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Guards Void Hog Rider Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Guards

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void
Firecracker
Hog Rider Monk
Tombstone
Hog Rider
Arrows Firecracker Guards Void Witch
Guards
Hog Rider
Void
Arrows Hog Rider
Witch
Hog Rider
Monk
Firecracker

Defense Synergies 0 7

Arrows
Tombstone Void Monk
Firecracker
Tombstone Guards
Tombstone
Arrows Firecracker Guards
Hog Rider
Guards
Firecracker Tombstone Witch
Void
Arrows
Witch
Guards
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Void
Firecracker Tombstone Witch Monk
Witch Tombstone Void
Witch Firecracker Tombstone Guards Monk
Arrows Firecracker Tombstone Monk
Arrows Firecracker Guards
Arrows Firecracker Tombstone Void Witch
Arrows Void Monk
Witch Tombstone
Guards Firecracker
Guards Witch Arrows Firecracker Tombstone
Arrows Firecracker Witch
Tombstone Guards Witch
Arrows Firecracker Tombstone Guards Witch
Tombstone
Monk
Arrows Firecracker Tombstone Witch
Arrows Tombstone Firecracker Guards Witch
Arrows Witch Firecracker Tombstone Guards
Arrows Firecracker Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Void Witch
Void Arrows Firecracker Monk
Tombstone Guards Witch
Guards Monk
Tombstone Guards Witch
Arrows Firecracker Witch Monk
Guards Tombstone Void Witch
Void Firecracker Tombstone Witch Monk
Witch Tombstone Guards
Tombstone Guards Witch
Monk Arrows Guards Void
Tombstone Guards Witch
Firecracker Witch
Tombstone Guards Witch Firecracker Monk
Arrows Firecracker Witch
Arrows Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Guards Monk
Arrows Firecracker Void Monk
Arrows Void
Arrows Firecracker Guards Void
Arrows Firecracker
Arrows Firecracker Witch Monk
Arrows Firecracker Witch
Arrows Firecracker
Arrows Void Monk Firecracker
Guards Void
Firecracker Void Monk Arrows
Void Monk Arrows Firecracker
Firecracker Void
Arrows Firecracker Void Monk
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Monk Arrows
Void Arrows Firecracker Monk
Arrows Firecracker Witch Monk
Void Monk
Arrows Void
Void Monk
Arrows Void Monk
Arrows Firecracker Witch
Witch
Arrows Firecracker Void Witch Monk
Void Arrows Witch Monk
Void Arrows Firecracker
Arrows Firecracker Witch
Firecracker Guards Void Witch
Void
Void Arrows
Void Arrows Firecracker Monk
Arrows Firecracker Monk
Tombstone Guards Void Witch
Arrows Firecracker Witch Monk
Arrows
Void Firecracker
Arrows Firecracker
Void Monk Arrows
Firecracker
Firecracker Guards Witch
Firecracker Void Witch
Void Firecracker Witch Monk

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