My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Electro Giant Ice Wizard Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Tombstone Fisherman Lumberjack
Zap
Firecracker Tombstone Fisherman
Barbarian Barrel
Firecracker Tombstone Ice Wizard Lumberjack
The Log
Firecracker Tombstone Fisherman Lumberjack
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Battle Healer Ice Wizard Fisherman Lumberjack
Fireball
Firecracker Tombstone Battle Healer Ice Wizard Fisherman Lumberjack
Poison
Firecracker Tombstone Battle Healer Ice Wizard Fisherman
Lightning
Tombstone Battle Healer Ice Wizard Fisherman Lumberjack
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Battle Healer Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Ice Wizard Fisherman Battle Healer Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Ice Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Lumberjack
Firecracker
Battle Healer Fisherman Lumberjack
Tombstone
Battle Healer
Arrows Firecracker Ice Wizard Fisherman Lumberjack
Electro Giant
Fisherman Lumberjack
Ice Wizard
Battle Healer Fisherman Lumberjack
Fisherman
Firecracker Battle Healer Electro Giant Ice Wizard
Lumberjack
Arrows Firecracker Battle Healer Electro Giant Ice Wizard

Defense Synergies 0 18

Arrows
Tombstone Battle Healer Ice Wizard Lumberjack
Firecracker
Tombstone Battle Healer Ice Wizard Fisherman Lumberjack
Tombstone
Arrows Firecracker Ice Wizard Lumberjack
Battle Healer
Arrows Firecracker Ice Wizard Fisherman Lumberjack
Electro Giant
Ice Wizard Fisherman
Ice Wizard
Arrows Firecracker Tombstone Battle Healer Electro Giant Fisherman Lumberjack
Fisherman
Firecracker Battle Healer Electro Giant Ice Wizard
Lumberjack
Arrows Firecracker Tombstone Battle Healer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Lumberjack Firecracker Tombstone Battle Healer Ice Wizard Fisherman
Fisherman Lumberjack Tombstone Ice Wizard
Lumberjack Firecracker Tombstone Ice Wizard Fisherman
Arrows Firecracker Tombstone Battle Healer Lumberjack
Arrows Firecracker Ice Wizard Lumberjack
Arrows Firecracker Tombstone Ice Wizard
Arrows Battle Healer Electro Giant
Tombstone Ice Wizard Fisherman Lumberjack
Firecracker Battle Healer Ice Wizard Fisherman Lumberjack
Ice Wizard Arrows Firecracker Tombstone Electro Giant Fisherman Lumberjack
Arrows Firecracker Ice Wizard
Tombstone Lumberjack Battle Healer Ice Wizard
Arrows Firecracker Tombstone Lumberjack
Tombstone Lumberjack
Electro Giant Fisherman Lumberjack
Arrows Firecracker Tombstone Fisherman Lumberjack
Arrows Tombstone Firecracker Battle Healer Ice Wizard Fisherman Lumberjack
Arrows Firecracker Tombstone Battle Healer Ice Wizard Fisherman Lumberjack
Fisherman Lumberjack
Arrows Firecracker Battle Healer Electro Giant Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Battle Healer Electro Giant Fisherman
Arrows Firecracker Battle Healer Fisherman Lumberjack
Tombstone Lumberjack Battle Healer Fisherman
Lumberjack Battle Healer Fisherman
Tombstone Battle Healer Fisherman Lumberjack
Arrows Firecracker Electro Giant Ice Wizard
Tombstone Battle Healer Ice Wizard Lumberjack
Battle Healer Fisherman Lumberjack
Firecracker Tombstone
Tombstone
Tombstone Lumberjack
Arrows Electro Giant
Tombstone Lumberjack
Firecracker Electro Giant
Tombstone Electro Giant Firecracker Battle Healer Fisherman Lumberjack
Arrows Firecracker Battle Healer Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ice Wizard Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker Fisherman
Fisherman Lumberjack
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Electro Giant
Arrows
Fisherman
Arrows
Arrows Firecracker Electro Giant Ice Wizard
Fisherman
Arrows Firecracker Ice Wizard Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Electro Giant Ice Wizard
Firecracker Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Tombstone
Arrows Firecracker Ice Wizard
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant

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