My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Minion Horde Witch Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch Little Prince
Zap
Firecracker Minion Horde Skeleton Army Witch Little Prince
Barbarian Barrel
Firecracker Tesla Skeleton Army Witch Magic Archer Little Prince
The Log
Firecracker Skeleton Army Witch Little Prince
Earthquake
Firecracker Tesla Skeleton Army Witch
Arrows
Firecracker Minion Horde Skeleton Army Witch Little Prince
Royal Delivery
Firecracker Minion Horde Skeleton Army Witch Magic Archer Little Prince
Fireball
Firecracker Tesla Minion Horde Skeleton Army Witch Magic Archer Little Prince
Poison
Firecracker Minion Horde Skeleton Army Witch Magic Archer Little Prince
Lightning
Tesla Witch Magic Archer Little Prince
Rocket
Minion Horde Witch Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Little Prince Tesla Magic Archer Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Little Prince

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Firecracker
Tesla
Minion Horde
Skeleton Army
Witch
Magic Archer
Little Prince

Defense Synergies 0 8

Arrows
Tesla Little Prince
Firecracker
Tesla Skeleton Army
Tesla
Arrows Firecracker Skeleton Army Magic Archer Little Prince
Minion Horde
Skeleton Army
Firecracker Tesla Magic Archer
Witch
Magic Archer
Tesla Skeleton Army
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Minion Horde Magic Archer
Minion Horde Skeleton Army Firecracker Tesla Witch
Tesla Minion Horde Skeleton Army Witch
Tesla Minion Horde Skeleton Army Witch Firecracker
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Firecracker Tesla Magic Archer
Tesla Minion Horde Arrows Firecracker Witch Magic Archer Little Prince
Arrows Tesla Magic Archer
Tesla Minion Horde Witch Skeleton Army
Skeleton Army Firecracker Tesla Minion Horde Little Prince
Minion Horde Skeleton Army Witch Arrows Firecracker Tesla Magic Archer
Arrows Tesla Minion Horde Firecracker Witch Magic Archer
Tesla Minion Horde Skeleton Army Witch
Skeleton Army Arrows Firecracker Tesla Minion Horde Witch Magic Archer
Skeleton Army Tesla Minion Horde
Minion Horde Skeleton Army Tesla
Tesla Minion Horde Arrows Firecracker Skeleton Army Witch
Arrows Tesla Firecracker Minion Horde Skeleton Army Witch Magic Archer Little Prince
Arrows Witch Firecracker Tesla Magic Archer Little Prince
Tesla
Skeleton Army Arrows Firecracker Tesla Minion Horde Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Witch
Arrows Firecracker Tesla Magic Archer
Skeleton Army Minion Horde Witch
Skeleton Army Tesla Minion Horde
Tesla Minion Horde Skeleton Army Witch
Arrows Firecracker Tesla Minion Horde Witch Magic Archer
Skeleton Army Tesla Minion Horde Witch
Tesla Minion Horde Skeleton Army
Minion Horde Firecracker Skeleton Army Witch Magic Archer
Witch Tesla Minion Horde Skeleton Army
Tesla Minion Horde Witch
Skeleton Army Arrows
Skeleton Army Tesla Minion Horde Witch
Firecracker Tesla Minion Horde Skeleton Army Witch Magic Archer
Tesla Skeleton Army Witch Firecracker Minion Horde Magic Archer Little Prince
Arrows Firecracker Tesla Minion Horde Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Minion Horde
Arrows Firecracker Magic Archer
Arrows Minion Horde Magic Archer
Arrows Firecracker
Arrows Firecracker Minion Horde Magic Archer
Arrows Firecracker Minion Horde Witch Magic Archer
Arrows Firecracker Minion Horde Witch Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Minion Horde
Firecracker Arrows Minion Horde Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Minion Horde Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Minion Horde Witch Magic Archer
Magic Archer Arrows Firecracker Minion Horde
Arrows
Minion Horde
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Magic Archer Little Prince
Minion Horde Magic Archer
Arrows
Arrows Minion Horde
Arrows Firecracker Witch Magic Archer Little Prince
Minion Horde Witch
Arrows Firecracker Witch Magic Archer
Arrows Witch Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Minion Horde Witch Magic Archer Little Prince
Firecracker Minion Horde Witch
Minion Horde
Arrows Minion Horde Magic Archer
Arrows Firecracker Minion Horde Magic Archer
Minion Horde
Arrows Firecracker Magic Archer
Minion Horde Skeleton Army Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows
Firecracker Minion Horde Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Minion Horde
Firecracker Minion Horde Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: