My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Barbarian Hut X-Bow Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals X-Bow Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army X-Bow
Barbarian Barrel
Firecracker Rascals Barbarian Hut Skeleton Army X-Bow
The Log
Firecracker Rascals Barbarian Hut Skeleton Army X-Bow
Earthquake
Firecracker Barbarian Hut Skeleton Army X-Bow
Arrows
Firecracker Rascals Skeleton Army
Royal Delivery
Firecracker Rascals Skeleton Army
Fireball
Firecracker Rascals Barbarian Hut Skeleton Army X-Bow
Poison
Firecracker Rascals Barbarian Hut Skeleton Army X-Bow
Lightning
Barbarian Hut X-Bow
Rocket
Rascals Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Rascals Barbarian Hut X-Bow Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Skeleton Army Rascals

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut X-Bow Mega Knight
Firecracker
Rascals Barbarian Hut X-Bow Mega Knight
Rascals
Firecracker Barbarian Hut
Barbarian Hut
Arrows Firecracker Rascals X-Bow
Skeleton Army
X-Bow
X-Bow
Arrows Firecracker Barbarian Hut Skeleton Army
Electro Giant
Mega Knight
Arrows Firecracker

Defense Synergies 1 9

Arrows
Mega Knight Barbarian Hut
Firecracker
Rascals Barbarian Hut Skeleton Army X-Bow Mega Knight
Rascals
Firecracker
Barbarian Hut
Arrows Firecracker Skeleton Army X-Bow
Skeleton Army
Firecracker Barbarian Hut X-Bow
X-Bow
Firecracker Barbarian Hut Skeleton Army
Electro Giant
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker X-Bow
Barbarian Hut Skeleton Army Firecracker Rascals X-Bow Mega Knight
Barbarian Hut Skeleton Army Mega Knight Rascals
Barbarian Hut Skeleton Army Firecracker Rascals Mega Knight
Arrows Firecracker Skeleton Army X-Bow Mega Knight
Arrows Skeleton Army Firecracker Rascals X-Bow Mega Knight
Arrows Firecracker Rascals Barbarian Hut X-Bow
Barbarian Hut Arrows Rascals X-Bow Electro Giant Mega Knight
Barbarian Hut Rascals Skeleton Army X-Bow
Skeleton Army Firecracker Rascals Mega Knight
Skeleton Army Arrows Firecracker Rascals X-Bow Electro Giant Mega Knight
Arrows Firecracker Rascals Barbarian Hut
Barbarian Hut Skeleton Army Mega Knight Rascals X-Bow
Barbarian Hut Skeleton Army Mega Knight Arrows Firecracker Rascals X-Bow
Barbarian Hut Skeleton Army Rascals X-Bow Mega Knight
Barbarian Hut Skeleton Army Rascals X-Bow Electro Giant Mega Knight
Barbarian Hut Mega Knight Arrows Firecracker Rascals Skeleton Army X-Bow
Arrows Mega Knight Firecracker Rascals Barbarian Hut Skeleton Army X-Bow
Arrows Firecracker Rascals Barbarian Hut Mega Knight
Barbarian Hut
Rascals Skeleton Army Mega Knight Arrows Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Skeleton Army Mega Knight X-Bow Electro Giant
Arrows Firecracker X-Bow Mega Knight
Skeleton Army Mega Knight Rascals Barbarian Hut
Skeleton Army Mega Knight Rascals Barbarian Hut X-Bow
Barbarian Hut Rascals Skeleton Army Mega Knight
Arrows Firecracker Electro Giant Rascals
Rascals Skeleton Army Barbarian Hut
Mega Knight Rascals Barbarian Hut Skeleton Army
Mega Knight Firecracker Barbarian Hut Skeleton Army X-Bow
Barbarian Hut Skeleton Army
Mega Knight Rascals
Skeleton Army Mega Knight Arrows Electro Giant
Rascals Skeleton Army Mega Knight Barbarian Hut
Firecracker Rascals Barbarian Hut Skeleton Army Electro Giant Mega Knight
Rascals Skeleton Army Electro Giant Firecracker Barbarian Hut X-Bow
Arrows Mega Knight Firecracker Rascals Barbarian Hut Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rascals Barbarian Hut X-Bow
Arrows Firecracker X-Bow
Arrows Barbarian Hut X-Bow
Arrows Firecracker Rascals Barbarian Hut
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Giant
Arrows Firecracker
Arrows X-Bow Firecracker Barbarian Hut
Arrows Firecracker X-Bow
X-Bow
Firecracker Arrows X-Bow
Arrows Firecracker
Firecracker Barbarian Hut
Arrows Firecracker X-Bow
Arrows Firecracker Barbarian Hut X-Bow
X-Bow Arrows Firecracker Barbarian Hut
Arrows Firecracker Barbarian Hut X-Bow Mega Knight
Arrows
Arrows Firecracker X-Bow Mega Knight
Arrows Firecracker X-Bow Electro Giant Mega Knight
X-Bow Mega Knight
Arrows
X-Bow
Arrows Barbarian Hut X-Bow
Arrows Firecracker Electro Giant Mega Knight
Arrows Firecracker X-Bow
Arrows X-Bow Mega Knight
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow Electro Giant
Firecracker Electro Giant
Arrows X-Bow Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Barbarian Hut Skeleton Army X-Bow
Arrows Firecracker
Arrows
Firecracker Rascals Mega Knight
Arrows Firecracker
Arrows Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Rascals
Firecracker
Firecracker X-Bow Electro Giant Mega Knight

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