My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Dark Prince
Giant Snowball
Guards
Zap
Firecracker Royal Giant Guards Dark Prince
Barbarian Barrel
Firecracker Bomb Tower Guards Dark Prince Ice Wizard
The Log
Firecracker Royal Giant Guards Dark Prince
Earthquake
Firecracker Bomb Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Dark Prince Ice Wizard
Fireball
Firecracker Bomb Tower Ice Wizard
Poison
Firecracker Bomb Tower Guards Ice Wizard
Lightning
Bomb Tower Dark Prince Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Barbarian Barrel Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Firecracker Guards Ice Wizard Bomb Tower Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Firecracker Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Dark Prince
Firecracker
Royal Giant Barbarian Barrel Dark Prince
Royal Giant
Arrows Firecracker Barbarian Barrel Ice Wizard Guards Dark Prince
Bomb Tower
Barbarian Barrel
Royal Giant Firecracker Dark Prince Ice Wizard
Guards
Royal Giant
Dark Prince
Arrows Firecracker Royal Giant Barbarian Barrel Ice Wizard
Ice Wizard
Royal Giant Barbarian Barrel Dark Prince

Defense Synergies 1 15

Arrows
Bomb Tower Barbarian Barrel Dark Prince Ice Wizard
Firecracker
Bomb Tower Barbarian Barrel Guards Dark Prince Ice Wizard
Royal Giant
Bomb Tower
Barbarian Barrel Arrows Firecracker Ice Wizard
Barbarian Barrel
Bomb Tower Arrows Firecracker Guards Dark Prince Ice Wizard
Guards
Firecracker Barbarian Barrel Ice Wizard
Dark Prince
Arrows Firecracker Barbarian Barrel Ice Wizard
Ice Wizard
Arrows Firecracker Bomb Tower Barbarian Barrel Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Bomb Tower Firecracker Dark Prince Ice Wizard
Bomb Tower Dark Prince Ice Wizard
Bomb Tower Firecracker Guards Dark Prince Ice Wizard
Arrows Firecracker Bomb Tower Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Firecracker Bomb Tower Guards Dark Prince Ice Wizard
Arrows Firecracker Bomb Tower Ice Wizard
Arrows Bomb Tower Barbarian Barrel
Bomb Tower Ice Wizard
Guards Firecracker Barbarian Barrel Dark Prince Ice Wizard
Guards Ice Wizard Arrows Firecracker Bomb Tower Barbarian Barrel Dark Prince
Arrows Firecracker Ice Wizard
Bomb Tower Guards Dark Prince Ice Wizard
Bomb Tower Arrows Firecracker Barbarian Barrel Guards Dark Prince
Bomb Tower
Bomb Tower
Bomb Tower Arrows Firecracker Dark Prince
Arrows Bomb Tower Firecracker Barbarian Barrel Guards Dark Prince Ice Wizard
Arrows Bomb Tower Barbarian Barrel Firecracker Guards Dark Prince Ice Wizard
Bomb Tower
Dark Prince Arrows Firecracker Bomb Tower Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Dark Prince
Arrows Firecracker Bomb Tower Barbarian Barrel
Guards Bomb Tower Dark Prince
Guards Dark Prince Barbarian Barrel
Guards Dark Prince
Arrows Firecracker Bomb Tower Ice Wizard
Guards Dark Prince Bomb Tower Ice Wizard
Bomb Tower Dark Prince
Firecracker Bomb Tower Barbarian Barrel Dark Prince
Guards
Bomb Tower Guards Dark Prince
Arrows Guards Dark Prince
Dark Prince Bomb Tower Guards
Firecracker Bomb Tower
Guards Firecracker Bomb Tower Barbarian Barrel Dark Prince
Arrows Firecracker Bomb Tower Barbarian Barrel Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Guards Dark Prince
Arrows Firecracker Barbarian Barrel Dark Prince
Arrows Firecracker Ice Wizard
Arrows Firecracker
Arrows Firecracker Barbarian Barrel Ice Wizard
Arrows Firecracker
Guards
Firecracker Arrows Barbarian Barrel Dark Prince
Arrows Firecracker
Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Dark Prince
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Dark Prince Ice Wizard
Arrows Firecracker Barbarian Barrel Ice Wizard
Arrows
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Ice Wizard
Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Barbarian Barrel Guards Dark Prince
Arrows Firecracker Ice Wizard
Arrows Barbarian Barrel
Firecracker Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Firecracker Guards
Firecracker
Firecracker Barbarian Barrel Dark Prince

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