My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Executioner Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Giant Skeleton Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army Sparky
Barbarian Barrel
Firecracker Skeleton Army Executioner Giant Skeleton Sparky
The Log
Firecracker Royal Giant Skeleton Army Giant Skeleton Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Battle Healer Skeleton Army Executioner Giant Skeleton Sparky
Fireball
Firecracker Battle Healer Skeleton Army Executioner Sparky
Poison
Firecracker Battle Healer Skeleton Army Executioner Sparky
Lightning
Battle Healer Executioner Sparky
Rocket
Battle Healer Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Skeleton Army Executioner Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Battle Healer Executioner Royal Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Battle Healer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky Battle Healer Giant Skeleton
Firecracker
Royal Giant Battle Healer Giant Skeleton Sparky
Royal Giant
Arrows Firecracker Battle Healer Executioner Giant Skeleton Sparky
Battle Healer
Executioner Arrows Firecracker Royal Giant Giant Skeleton Sparky
Skeleton Army
Sparky
Executioner
Battle Healer Royal Giant
Giant Skeleton
Arrows Firecracker Royal Giant Battle Healer Sparky
Sparky
Arrows Firecracker Royal Giant Battle Healer Skeleton Army Giant Skeleton

Defense Synergies 0 13

Arrows
Battle Healer Giant Skeleton Sparky
Firecracker
Battle Healer Skeleton Army Giant Skeleton
Royal Giant
Battle Healer
Arrows Firecracker Executioner Giant Skeleton Sparky
Skeleton Army
Firecracker Executioner Giant Skeleton Sparky
Executioner
Battle Healer Skeleton Army Giant Skeleton
Giant Skeleton
Arrows Firecracker Battle Healer Skeleton Army Executioner
Sparky
Arrows Battle Healer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Sparky
Skeleton Army Sparky Firecracker Battle Healer Executioner
Skeleton Army Sparky Executioner Giant Skeleton
Skeleton Army Sparky Firecracker
Arrows Firecracker Battle Healer Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Firecracker Executioner
Arrows Firecracker Executioner
Arrows Battle Healer Giant Skeleton Sparky
Sparky Skeleton Army
Skeleton Army Firecracker Battle Healer Giant Skeleton Sparky
Skeleton Army Executioner Arrows Firecracker Giant Skeleton
Arrows Executioner Firecracker
Skeleton Army Sparky Battle Healer Giant Skeleton
Skeleton Army Executioner Sparky Arrows Firecracker
Skeleton Army Sparky
Skeleton Army Sparky
Sparky Arrows Firecracker Skeleton Army Executioner
Arrows Firecracker Battle Healer Skeleton Army Executioner
Arrows Executioner Firecracker Battle Healer Giant Skeleton
Sparky
Skeleton Army Arrows Firecracker Battle Healer Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Giant Skeleton Sparky
Arrows Firecracker Battle Healer Executioner
Skeleton Army Giant Skeleton Battle Healer Sparky
Skeleton Army Giant Skeleton Battle Healer Sparky
Giant Skeleton Battle Healer Skeleton Army Executioner Sparky
Arrows Firecracker Executioner
Skeleton Army Sparky Battle Healer Giant Skeleton
Giant Skeleton Battle Healer Skeleton Army Sparky
Giant Skeleton Firecracker Skeleton Army Sparky
Skeleton Army Sparky
Giant Skeleton Sparky
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Executioner Sparky
Firecracker Skeleton Army Executioner Sparky
Skeleton Army Sparky Firecracker Battle Healer Executioner Giant Skeleton
Arrows Executioner Firecracker Battle Healer Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Executioner
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Executioner Arrows Firecracker Sparky
Arrows Firecracker Executioner
Arrows Firecracker Executioner Sparky
Arrows Firecracker Executioner
Arrows Firecracker
Sparky
Firecracker Arrows Sparky
Arrows Firecracker Executioner
Firecracker Executioner Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Executioner Sparky
Arrows Firecracker Executioner Sparky
Arrows Sparky
Sparky
Arrows Firecracker Executioner Sparky
Arrows Firecracker
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Executioner Sparky
Arrows Firecracker Executioner Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Executioner Sparky
Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker Sparky
Skeleton Army
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Sparky
Arrows Firecracker Executioner
Arrows Giant Skeleton Sparky
Firecracker Executioner Sparky
Firecracker Giant Skeleton Sparky
Firecracker Executioner
Firecracker Executioner Giant Skeleton Sparky

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