My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Bowler P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Musketeer Electro Wizard
The Log
Firecracker Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Hog Rider Bowler P.E.K.K.A Electro Wizard
Fireball
Firecracker Musketeer Hog Rider Bowler Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Musketeer Bowler Electro Wizard
Rocket
Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Musketeer Hog Rider Freeze Electro Wizard Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Musketeer Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Freeze Bowler
Firecracker
Hog Rider Bowler P.E.K.K.A
Musketeer
Hog Rider Bowler P.E.K.K.A
Hog Rider
Arrows Firecracker Musketeer Freeze Bowler Electro Wizard
Freeze
Hog Rider Arrows
Bowler
Arrows Firecracker Musketeer Hog Rider Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Firecracker Musketeer
Electro Wizard
P.E.K.K.A Hog Rider Bowler

Defense Synergies 0 11

Arrows
Bowler P.E.K.K.A
Firecracker
Musketeer P.E.K.K.A Electro Wizard
Musketeer
Firecracker Bowler P.E.K.K.A Electro Wizard
Hog Rider
Freeze
Electro Wizard
Bowler
Arrows Musketeer Electro Wizard
P.E.K.K.A
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard
Firecracker Musketeer Freeze Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Musketeer Electro Wizard
P.E.K.K.A Firecracker Musketeer Electro Wizard
Bowler P.E.K.K.A Musketeer Freeze Electro Wizard
P.E.K.K.A Firecracker Musketeer Bowler Electro Wizard
Arrows Firecracker Bowler P.E.K.K.A
Arrows Freeze Bowler Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Arrows Firecracker Freeze
Bowler Arrows Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer
Firecracker Musketeer Bowler Electro Wizard
Electro Wizard Arrows Firecracker Musketeer Freeze Bowler
Arrows Musketeer Firecracker Electro Wizard
Bowler P.E.K.K.A Musketeer Freeze Electro Wizard
Bowler Arrows Firecracker Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Freeze Bowler P.E.K.K.A Electro Wizard
Arrows Firecracker Musketeer Bowler P.E.K.K.A Electro Wizard
Arrows Firecracker Musketeer Bowler Electro Wizard
Arrows Freeze Firecracker Musketeer Bowler Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Bowler Arrows Firecracker Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Musketeer Bowler
P.E.K.K.A Musketeer Bowler Electro Wizard
Bowler P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Musketeer Bowler
Arrows Firecracker Musketeer Freeze Electro Wizard
P.E.K.K.A Musketeer Bowler Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Bowler
P.E.K.K.A Arrows Bowler Electro Wizard
Bowler P.E.K.K.A
Firecracker Musketeer Bowler
Electro Wizard Firecracker Musketeer Freeze Bowler P.E.K.K.A
Arrows Bowler Firecracker Musketeer Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Freeze
Arrows Firecracker Musketeer Bowler Electro Wizard
Arrows
Arrows Firecracker Musketeer Freeze
Arrows Firecracker Bowler
Arrows Firecracker Musketeer Freeze
Arrows Firecracker Musketeer Bowler
Arrows Firecracker Freeze Bowler
Arrows Firecracker
Musketeer Bowler Electro Wizard
Firecracker Arrows Musketeer Bowler Electro Wizard
Arrows Firecracker Musketeer
Firecracker Musketeer Bowler
Arrows Firecracker Musketeer Freeze
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Bowler
Arrows Firecracker Musketeer Bowler
Arrows Freeze
Arrows Firecracker Musketeer Bowler Electro Wizard
Arrows Firecracker Bowler
Musketeer Bowler
Arrows
Musketeer Bowler
Arrows Musketeer
Arrows Firecracker Freeze Bowler
Arrows Firecracker Musketeer Bowler Electro Wizard
Arrows Musketeer Bowler
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer Freeze
Bowler
Arrows Musketeer
Arrows Firecracker Freeze Electro Wizard
P.E.K.K.A
Arrows Firecracker Bowler
Electro Wizard Musketeer Freeze
Arrows Firecracker Musketeer Electro Wizard
Freeze
Arrows
Firecracker Musketeer Bowler Electro Wizard
Arrows Firecracker Musketeer Bowler
Arrows
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Freeze Bowler Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Freeze Bowler Electro Wizard

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