My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Zappies Guards
Zap
Firecracker Zappies Guards
Barbarian Barrel
Firecracker Zappies Guards
The Log
Firecracker Mini P.E.K.K.A Zappies Guards
Earthquake
Firecracker Zappies Guards
Arrows
Firecracker Zappies Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Zappies Guards Bowler
Fireball
Firecracker Zappies Bowler
Poison
Firecracker Zappies Guards
Lightning
Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Mini P.E.K.K.A Zappies Giant Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Bowler Lightning
Firecracker
Mini P.E.K.K.A Zappies Giant Bowler
Mini P.E.K.K.A
Giant Arrows Firecracker Bowler Lightning
Zappies
Firecracker Giant Bowler
Giant
Arrows Mini P.E.K.K.A Lightning Firecracker Zappies Guards Bowler
Guards
Giant
Bowler
Arrows Firecracker Mini P.E.K.K.A Zappies Giant Lightning
Lightning
Giant Arrows Mini P.E.K.K.A Bowler

Defense Synergies 0 10

Arrows
Mini P.E.K.K.A Bowler Lightning
Firecracker
Mini P.E.K.K.A Zappies Guards
Mini P.E.K.K.A
Arrows Firecracker Guards Bowler
Zappies
Firecracker Guards Bowler
Giant
Guards
Firecracker Mini P.E.K.K.A Zappies
Bowler
Arrows Mini P.E.K.K.A Zappies
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Firecracker Zappies
Mini P.E.K.K.A Firecracker Zappies
Mini P.E.K.K.A Bowler Zappies Lightning
Mini P.E.K.K.A Firecracker Zappies Guards Bowler
Lightning Arrows Firecracker Mini P.E.K.K.A Bowler
Arrows Bowler Firecracker Zappies Guards
Lightning Arrows Firecracker Zappies
Bowler Lightning Arrows
Mini P.E.K.K.A Zappies
Guards Firecracker Mini P.E.K.K.A Zappies Bowler
Guards Arrows Firecracker Zappies Bowler
Arrows Firecracker Zappies
Mini P.E.K.K.A Bowler Zappies Guards Lightning
Bowler Arrows Firecracker Mini P.E.K.K.A Zappies Guards
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Bowler Lightning
Arrows Firecracker Mini P.E.K.K.A Zappies Bowler
Arrows Firecracker Zappies Guards Bowler
Arrows Firecracker Zappies Guards Bowler
Mini P.E.K.K.A Zappies
Bowler Arrows Firecracker Mini P.E.K.K.A Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zappies Bowler
Arrows Firecracker Mini P.E.K.K.A Bowler Lightning
Zappies Guards Mini P.E.K.K.A Bowler Lightning
Mini P.E.K.K.A Guards Bowler Lightning Zappies
Mini P.E.K.K.A Zappies Guards Bowler
Arrows Firecracker Zappies
Mini P.E.K.K.A Guards Zappies Bowler Lightning
Mini P.E.K.K.A Zappies
Lightning Firecracker Mini P.E.K.K.A Zappies
Zappies Guards
Mini P.E.K.K.A Zappies Guards Bowler
Lightning Arrows Guards Bowler
Mini P.E.K.K.A Bowler Lightning Zappies Guards
Firecracker Zappies Bowler
Zappies Guards Firecracker Mini P.E.K.K.A Bowler Lightning
Arrows Bowler Firecracker Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards
Arrows Firecracker Bowler
Lightning Arrows
Lightning Arrows Firecracker Guards
Arrows Firecracker Bowler
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler Lightning
Arrows Firecracker Lightning
Lightning Mini P.E.K.K.A Guards Bowler
Firecracker Lightning Arrows Bowler
Lightning Arrows Firecracker
Lightning Firecracker Bowler
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Bowler
Lightning Arrows Firecracker Bowler
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Firecracker Mini P.E.K.K.A Bowler
Lightning Arrows Firecracker Bowler
Lightning Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows
Arrows Firecracker Bowler
Arrows Firecracker Bowler Lightning
Lightning Arrows Bowler
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Firecracker Zappies Guards
Lightning Mini P.E.K.K.A Bowler
Lightning Arrows
Lightning Arrows Firecracker Zappies
Arrows Firecracker Bowler Lightning
Lightning Zappies Guards
Lightning Arrows Firecracker Zappies
Arrows
Lightning Firecracker Mini P.E.K.K.A Bowler
Arrows Firecracker Bowler Lightning
Lightning Arrows
Firecracker
Firecracker Zappies Guards Bowler Lightning
Firecracker Zappies Lightning
Lightning Firecracker Bowler

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