My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Balloon Lumberjack Ram Rider
Zap
Firecracker Balloon Ram Rider
Barbarian Barrel
Firecracker Valkyrie Lumberjack
The Log
Firecracker Mini P.E.K.K.A Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Balloon Lumberjack Ram Rider
Fireball
Firecracker Balloon Lumberjack Ram Rider
Poison
Firecracker Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon Lumberjack Ram Rider
Rocket
Valkyrie Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Valkyrie

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Lumberjack Ram Rider Mega Knight
Firecracker
Mini P.E.K.K.A Valkyrie Balloon Lumberjack Ram Rider Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Lumberjack Ram Rider Mega Knight
Valkyrie
Balloon Lumberjack Firecracker Mini P.E.K.K.A Ram Rider
Balloon
Arrows Valkyrie Lumberjack Firecracker Mega Knight
Lumberjack
Valkyrie Balloon Arrows Firecracker Mini P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Arrows Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Balloon Lumberjack Ram Rider

Defense Synergies 2 10

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Lumberjack
Firecracker
Valkyrie Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Ram Rider
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Arrows Firecracker Valkyrie Ram Rider
Ram Rider
Mini P.E.K.K.A Lumberjack
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Ram Rider
Mini P.E.K.K.A Lumberjack Firecracker Valkyrie Ram Rider Mega Knight
Mini P.E.K.K.A Lumberjack Ram Rider Mega Knight Valkyrie
Mini P.E.K.K.A Lumberjack Firecracker Valkyrie Ram Rider Mega Knight
Arrows Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Arrows Firecracker Valkyrie Lumberjack Mega Knight
Ram Rider Arrows Firecracker
Arrows Valkyrie Ram Rider Mega Knight
Mini P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Valkyrie Arrows Firecracker Lumberjack Ram Rider Mega Knight
Arrows Firecracker Ram Rider
Mini P.E.K.K.A Lumberjack Mega Knight Valkyrie Ram Rider
Valkyrie Mega Knight Arrows Firecracker Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Ram Rider Mega Knight
Mini P.E.K.K.A Lumberjack Ram Rider Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Mega Knight Firecracker Valkyrie Lumberjack Ram Rider
Arrows Valkyrie Firecracker Lumberjack Ram Rider Mega Knight
Mini P.E.K.K.A Lumberjack Ram Rider
Valkyrie Mega Knight Arrows Firecracker Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Arrows Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight Ram Rider
Mini P.E.K.K.A Valkyrie Lumberjack Ram Rider Mega Knight
Arrows Firecracker Ram Rider
Mini P.E.K.K.A Valkyrie Lumberjack Ram Rider
Mini P.E.K.K.A Mega Knight Valkyrie Lumberjack
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie Lumberjack
Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Lumberjack Ram Rider
Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie Mega Knight Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Mini P.E.K.K.A Lumberjack
Firecracker Arrows Valkyrie Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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