My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Zappies Ice Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Musketeer Zappies
Zap
Firecracker Zappies Sparky
Barbarian Barrel
Firecracker Musketeer Zappies Ice Wizard Sparky
The Log
Firecracker Mini P.E.K.K.A Musketeer Zappies Sparky
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Zappies Ice Wizard Sparky
Fireball
Firecracker Musketeer Zappies Ice Wizard Sparky
Poison
Firecracker Musketeer Zappies Ice Wizard Sparky
Lightning
Mini P.E.K.K.A Musketeer Ice Wizard Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Ice Wizard Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Ice Wizard Mini P.E.K.K.A Musketeer Zappies Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mini P.E.K.K.A Mega Knight
Firecracker
Mini P.E.K.K.A Zappies Sparky Mega Knight
Mini P.E.K.K.A
Sparky Arrows Firecracker Musketeer Ice Wizard Mega Knight
Musketeer
Mini P.E.K.K.A Mega Knight
Zappies
Firecracker Mega Knight
Ice Wizard
Mini P.E.K.K.A
Sparky
Arrows Mini P.E.K.K.A Firecracker
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Musketeer Zappies

Defense Synergies 1 14

Arrows
Mega Knight Mini P.E.K.K.A Ice Wizard Sparky
Firecracker
Mini P.E.K.K.A Musketeer Zappies Ice Wizard Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Musketeer Ice Wizard
Musketeer
Firecracker Mini P.E.K.K.A Zappies Mega Knight
Zappies
Firecracker Musketeer Mega Knight
Ice Wizard
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Sparky
Arrows
Mega Knight
Arrows Firecracker Musketeer Zappies Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Zappies Sparky
Mini P.E.K.K.A Sparky Firecracker Musketeer Zappies Ice Wizard Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Musketeer Zappies Ice Wizard
Mini P.E.K.K.A Sparky Firecracker Musketeer Zappies Ice Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Sparky Mega Knight
Arrows Firecracker Musketeer Zappies Ice Wizard Mega Knight
Musketeer Arrows Firecracker Zappies Ice Wizard
Arrows Musketeer Sparky Mega Knight
Mini P.E.K.K.A Zappies Sparky Musketeer Ice Wizard
Firecracker Mini P.E.K.K.A Musketeer Zappies Ice Wizard Sparky Mega Knight
Ice Wizard Arrows Firecracker Musketeer Zappies Mega Knight
Arrows Musketeer Firecracker Zappies Ice Wizard
Mini P.E.K.K.A Sparky Mega Knight Musketeer Zappies Ice Wizard
Sparky Mega Knight Arrows Firecracker Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Sparky Zappies Mega Knight
Mini P.E.K.K.A Zappies Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Mini P.E.K.K.A Musketeer Zappies
Arrows Mega Knight Firecracker Musketeer Zappies Ice Wizard
Arrows Firecracker Musketeer Zappies Ice Wizard Mega Knight
Mini P.E.K.K.A Sparky Musketeer Zappies
Mega Knight Arrows Firecracker Mini P.E.K.K.A Musketeer Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zappies Sparky
Arrows Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Zappies Mega Knight Mini P.E.K.K.A Musketeer Sparky
Mini P.E.K.K.A Mega Knight Musketeer Zappies Sparky
Mini P.E.K.K.A Musketeer Zappies Sparky Mega Knight
Arrows Firecracker Musketeer Zappies Ice Wizard
Mini P.E.K.K.A Sparky Musketeer Zappies Ice Wizard
Mini P.E.K.K.A Mega Knight Zappies Sparky
Mega Knight Firecracker Mini P.E.K.K.A Zappies Sparky
Musketeer Zappies Sparky
Mega Knight Mini P.E.K.K.A Musketeer Zappies Sparky
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Zappies Sparky
Firecracker Musketeer Zappies Sparky Mega Knight
Zappies Sparky Firecracker Mini P.E.K.K.A Musketeer
Arrows Mega Knight Firecracker Mini P.E.K.K.A Musketeer Zappies Ice Wizard Sparky
Arrows Ice Wizard
Mini P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A Zappies Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Sparky
Arrows Firecracker Musketeer Ice Wizard
Arrows Sparky
Arrows Firecracker Musketeer Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Musketeer Ice Wizard
Arrows Firecracker Musketeer Sparky
Arrows Firecracker Ice Wizard
Arrows Firecracker
Mini P.E.K.K.A Musketeer Sparky
Firecracker Arrows Musketeer Sparky
Arrows Firecracker Musketeer
Firecracker Musketeer Sparky
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Sparky
Arrows Firecracker Musketeer Sparky
Arrows Firecracker Musketeer Sparky Mega Knight
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Firecracker Mini P.E.K.K.A Musketeer Sparky Mega Knight
Arrows Firecracker Mega Knight
Musketeer Sparky Mega Knight
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Firecracker Ice Wizard Sparky Mega Knight
Arrows Firecracker Musketeer Ice Wizard Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Firecracker Musketeer Sparky
Arrows Firecracker Musketeer Ice Wizard Sparky
Firecracker Musketeer Zappies
Mini P.E.K.K.A Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Firecracker Zappies Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Musketeer Zappies
Arrows Firecracker Musketeer Zappies Ice Wizard
Arrows
Firecracker Mini P.E.K.K.A Musketeer Sparky Mega Knight
Arrows Firecracker Musketeer
Arrows Sparky
Firecracker Musketeer Sparky Mega Knight
Firecracker Musketeer Zappies Sparky
Firecracker Musketeer Zappies
Firecracker Musketeer Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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