My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Executioner
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A
Fireball
Firecracker Hog Rider Executioner
Poison
Firecracker Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Mini P.E.K.K.A Hog Rider Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Void Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void P.E.K.K.A Mini P.E.K.K.A Lightning
Firecracker
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Lightning
Hog Rider
Arrows Firecracker Lightning Mini P.E.K.K.A Void Executioner
Void
Arrows Hog Rider
Executioner
Hog Rider P.E.K.K.A
Lightning
Hog Rider Arrows Mini P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Executioner

Defense Synergies 0 7

Arrows
Mini P.E.K.K.A Void Lightning P.E.K.K.A
Firecracker
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Executioner
Hog Rider
Void
Arrows
Executioner
Mini P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Void Executioner
Mini P.E.K.K.A P.E.K.K.A Firecracker Executioner
Mini P.E.K.K.A P.E.K.K.A Void Executioner Lightning
Mini P.E.K.K.A P.E.K.K.A Firecracker
Lightning Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Executioner
Lightning Arrows Firecracker Void Executioner
Lightning Arrows Void P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A
Executioner Arrows Firecracker
Arrows Executioner Firecracker
Mini P.E.K.K.A P.E.K.K.A Lightning
Executioner Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Lightning P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Firecracker Executioner
Arrows Executioner Firecracker
Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void P.E.K.K.A
Void Arrows Firecracker Mini P.E.K.K.A Executioner Lightning
P.E.K.K.A Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Executioner
Arrows Firecracker Executioner
Mini P.E.K.K.A P.E.K.K.A Void Lightning
Mini P.E.K.K.A P.E.K.K.A
Void Lightning P.E.K.K.A Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Lightning P.E.K.K.A Arrows Void
Mini P.E.K.K.A Lightning P.E.K.K.A Executioner
Firecracker Executioner
Firecracker Mini P.E.K.K.A Executioner Lightning P.E.K.K.A
Arrows Executioner Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Arrows Firecracker
Arrows Firecracker Void Executioner
Lightning Arrows Void
Lightning Arrows Firecracker Void
Executioner Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner Lightning
Arrows Void Firecracker Lightning
Lightning Mini P.E.K.K.A Void
Firecracker Void Lightning Arrows
Void Lightning Arrows Firecracker Executioner
Lightning Firecracker Void Executioner
Lightning Arrows Firecracker Void
Lightning Arrows Firecracker
Lightning Arrows Firecracker Executioner
Lightning Arrows Firecracker Executioner
Lightning Arrows
Mini P.E.K.K.A Lightning
Void Lightning Arrows Firecracker Mini P.E.K.K.A Executioner
Lightning Arrows Firecracker
Lightning Void
Lightning Arrows Void
Void Lightning
Lightning Arrows Void
Arrows Firecracker Executioner
Arrows Firecracker Void Executioner Lightning
Void Lightning Arrows
Void Lightning Arrows Firecracker
Lightning Arrows Firecracker Executioner
Lightning Firecracker Void
Lightning Mini P.E.K.K.A Void
Void Lightning Arrows
Void Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Void
Lightning Arrows Firecracker Executioner
Arrows
Void Lightning Firecracker Mini P.E.K.K.A Executioner
Arrows Firecracker Executioner Lightning
Void Lightning Arrows
Firecracker Executioner P.E.K.K.A
Firecracker Lightning
Firecracker Void Executioner Lightning
Void Lightning Firecracker Executioner

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