My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Dart Goblin Clone
Zap
Firecracker Dart Goblin Clone
Barbarian Barrel
Firecracker Heal Spirit Dart Goblin Elixir Golem Clone
The Log
Firecracker Heal Spirit Dart Goblin Elixir Golem Clone
Earthquake
Firecracker Elixir Golem Clone
Arrows
Firecracker Heal Spirit Dart Goblin Clone
Royal Delivery
Firecracker Heal Spirit Dart Goblin Elixir Golem Battle Healer Clone Mother Witch
Fireball
Firecracker Dart Goblin Elixir Golem Battle Healer Clone Mother Witch
Poison
Firecracker Dart Goblin Elixir Golem Battle Healer Clone Mother Witch
Lightning
Battle Healer Mother Witch
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Elixir Golem Battle Healer Clone Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Firecracker Dart Goblin Elixir Golem Clone Battle Healer Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Firecracker Dart Goblin

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer Mother Witch
Firecracker
Elixir Golem Dart Goblin Battle Healer
Heal Spirit
Elixir Golem Battle Healer
Dart Goblin
Firecracker Elixir Golem Battle Healer
Elixir Golem
Firecracker Heal Spirit Battle Healer Arrows Dart Goblin Mother Witch
Battle Healer
Heal Spirit Elixir Golem Arrows Firecracker Dart Goblin
Clone
Mother Witch
Arrows Elixir Golem

Defense Synergies 0 7

Arrows
Battle Healer Mother Witch
Firecracker
Dart Goblin Battle Healer
Heal Spirit
Dart Goblin
Firecracker Battle Healer Mother Witch
Elixir Golem
Battle Healer
Arrows Firecracker Dart Goblin Mother Witch
Clone
Mother Witch
Arrows Dart Goblin Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Firecracker Dart Goblin Battle Healer
Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Battle Healer
Arrows Firecracker Dart Goblin Mother Witch
Dart Goblin Arrows Firecracker
Arrows Dart Goblin Battle Healer
Firecracker Dart Goblin Battle Healer
Dart Goblin Mother Witch Arrows Firecracker
Arrows Firecracker Dart Goblin
Battle Healer
Arrows Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Dart Goblin Battle Healer
Arrows Firecracker Dart Goblin Battle Healer Mother Witch
Dart Goblin
Arrows Firecracker Dart Goblin Battle Healer Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Arrows Firecracker Battle Healer
Battle Healer
Battle Healer
Battle Healer
Arrows Firecracker Mother Witch Dart Goblin
Dart Goblin Battle Healer
Battle Healer
Firecracker
Dart Goblin
Dart Goblin
Arrows
Firecracker Dart Goblin
Firecracker Dart Goblin Battle Healer
Arrows Firecracker Dart Goblin Battle Healer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Mother Witch Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mother Witch
Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker
Arrows Firecracker
Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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