My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Witch Giant Skeleton Goblin Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Witch Princess
Zap
Firecracker Witch Goblin Giant Princess Sparky
Barbarian Barrel
Firecracker Goblin Cage Witch Giant Skeleton Princess Sparky
The Log
Firecracker Goblin Cage Witch Giant Skeleton Princess Sparky
Earthquake
Firecracker Goblin Cage Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Goblin Cage Witch Giant Skeleton Princess Sparky
Fireball
Firecracker Goblin Cage Witch Princess Sparky
Poison
Firecracker Goblin Cage Witch Princess Sparky
Lightning
Goblin Cage Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Princess Goblin Cage Witch Giant Skeleton Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Princess Goblin Cage

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Giant Skeleton Goblin Giant
Firecracker
Goblin Cage Giant Skeleton Goblin Giant Princess Sparky
Goblin Cage
Firecracker Witch Giant Skeleton
Witch
Goblin Cage Giant Skeleton Goblin Giant
Giant Skeleton
Arrows Firecracker Goblin Cage Witch Princess Sparky
Goblin Giant
Sparky Arrows Firecracker Witch
Princess
Firecracker Giant Skeleton Sparky
Sparky
Arrows Goblin Giant Firecracker Giant Skeleton Princess

Defense Synergies 0 12

Arrows
Giant Skeleton Sparky
Firecracker
Goblin Cage Giant Skeleton Princess
Goblin Cage
Firecracker Witch Princess Sparky
Witch
Goblin Cage Giant Skeleton
Giant Skeleton
Arrows Firecracker Witch Princess
Goblin Giant
Princess Sparky
Princess
Firecracker Goblin Cage Giant Skeleton Goblin Giant
Sparky
Arrows Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Goblin Giant Sparky
Sparky Firecracker Goblin Cage Witch
Goblin Cage Witch Sparky Giant Skeleton
Goblin Cage Witch Sparky Firecracker
Arrows Firecracker Goblin Cage Giant Skeleton Princess Sparky
Arrows Firecracker
Arrows Firecracker Goblin Cage Witch Princess
Arrows Goblin Cage Giant Skeleton Goblin Giant Sparky
Witch Sparky Goblin Cage Princess
Firecracker Giant Skeleton Sparky
Witch Arrows Firecracker Giant Skeleton Goblin Giant Princess
Arrows Firecracker Witch Princess
Goblin Cage Sparky Witch Giant Skeleton
Sparky Arrows Firecracker Goblin Cage Witch Princess
Sparky Goblin Cage
Goblin Cage Sparky
Sparky Arrows Firecracker Goblin Cage Witch
Arrows Goblin Cage Firecracker Witch
Arrows Goblin Cage Witch Firecracker Giant Skeleton Princess
Sparky Goblin Cage
Arrows Firecracker Witch Giant Skeleton Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch Giant Skeleton Sparky
Arrows Firecracker
Giant Skeleton Goblin Cage Witch Goblin Giant Sparky
Giant Skeleton Goblin Cage Goblin Giant Sparky
Giant Skeleton Goblin Cage Witch Goblin Giant Sparky
Arrows Firecracker Witch Goblin Giant Princess
Sparky Goblin Cage Witch Giant Skeleton Goblin Giant
Giant Skeleton Goblin Cage Goblin Giant Sparky
Goblin Cage Giant Skeleton Firecracker Witch Sparky
Witch Goblin Cage Goblin Giant Sparky
Goblin Cage Witch Giant Skeleton Sparky
Arrows Goblin Cage Giant Skeleton Goblin Giant
Giant Skeleton Goblin Cage Witch Goblin Giant Sparky
Firecracker Goblin Cage Witch Princess Sparky
Witch Sparky Firecracker Goblin Cage Giant Skeleton Goblin Giant
Arrows Firecracker Goblin Cage Witch Giant Skeleton Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Princess
Arrows Giant Skeleton Goblin Giant Sparky
Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Sparky
Arrows Firecracker Witch Goblin Giant Princess
Arrows Firecracker Witch Princess Sparky
Arrows Firecracker Princess
Arrows Firecracker
Sparky
Firecracker Arrows Princess Sparky
Arrows Firecracker Princess
Firecracker Princess Sparky
Arrows Firecracker Princess
Princess Arrows Firecracker Sparky
Arrows Firecracker Witch Princess Sparky
Arrows Firecracker Princess Sparky
Arrows Sparky
Sparky
Arrows Firecracker Princess Sparky
Arrows Firecracker Witch Princess
Giant Skeleton Sparky
Arrows Princess
Sparky
Arrows
Arrows Firecracker Witch Princess Sparky
Witch
Arrows Firecracker Witch Princess Sparky
Arrows Witch Princess Sparky
Arrows Firecracker Sparky
Arrows Firecracker Witch Princess Sparky
Firecracker Witch
Sparky
Arrows Sparky
Arrows Firecracker Princess Sparky
Giant Skeleton Sparky
Arrows Firecracker Princess Sparky
Witch Princess
Arrows Firecracker Witch Princess
Arrows
Firecracker Princess Sparky
Arrows Firecracker Princess
Arrows Giant Skeleton Sparky
Firecracker Sparky
Firecracker Witch Giant Skeleton Princess Sparky
Firecracker Witch Princess
Firecracker Witch Giant Skeleton Goblin Giant Princess Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: