My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Barbarian Hut Rune Giant Witch Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Witch Electro Dragon
Zap
Firecracker Furnace Witch
Barbarian Barrel
Firecracker Furnace Barbarian Hut Witch
The Log
Firecracker Furnace Barbarian Hut Witch
Earthquake
Firecracker Furnace Barbarian Hut Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Firecracker Witch Electro Dragon P.E.K.K.A
Fireball
Firecracker Furnace Barbarian Hut Witch Electro Dragon
Poison
Firecracker Furnace Barbarian Hut Witch Electro Dragon
Lightning
Furnace Barbarian Hut Witch Electro Dragon
Rocket
Furnace Barbarian Hut Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Furnace Rune Giant Witch Electro Dragon Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Furnace Rune Giant

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Barbarian Hut
Firecracker
Barbarian Hut P.E.K.K.A
Furnace
Barbarian Hut Electro Dragon P.E.K.K.A
Barbarian Hut
Arrows Firecracker Furnace Electro Dragon
Rune Giant
Witch
P.E.K.K.A
Electro Dragon
Furnace Barbarian Hut P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Furnace Witch Electro Dragon

Defense Synergies 0 9

Arrows
Furnace Barbarian Hut P.E.K.K.A
Firecracker
Barbarian Hut Electro Dragon P.E.K.K.A
Furnace
Arrows Barbarian Hut
Barbarian Hut
Arrows Firecracker Furnace Electro Dragon
Rune Giant
Witch
Electro Dragon
Electro Dragon
Firecracker Barbarian Hut Witch
P.E.K.K.A
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Electro Dragon
Barbarian Hut P.E.K.K.A Firecracker Furnace Witch Electro Dragon
Furnace Barbarian Hut Witch P.E.K.K.A Electro Dragon
Barbarian Hut Witch P.E.K.K.A Firecracker Furnace Electro Dragon
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Furnace Electro Dragon
Furnace Arrows Firecracker Barbarian Hut Witch Electro Dragon
Barbarian Hut Arrows Electro Dragon P.E.K.K.A
Barbarian Hut Witch P.E.K.K.A Furnace
Firecracker
Witch Arrows Firecracker Furnace Electro Dragon
Arrows Firecracker Furnace Barbarian Hut Witch Electro Dragon
Furnace Barbarian Hut P.E.K.K.A Witch Electro Dragon
Barbarian Hut Arrows Firecracker Furnace Witch Electro Dragon P.E.K.K.A
Barbarian Hut P.E.K.K.A Furnace
Barbarian Hut Furnace P.E.K.K.A
Barbarian Hut Arrows Firecracker Furnace Witch Electro Dragon P.E.K.K.A
Arrows Firecracker Furnace Barbarian Hut Witch Electro Dragon
Arrows Furnace Witch Firecracker Barbarian Hut Electro Dragon
Barbarian Hut P.E.K.K.A
Arrows Firecracker Furnace Witch Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Witch P.E.K.K.A
Arrows Firecracker Electro Dragon
P.E.K.K.A Furnace Barbarian Hut Witch Electro Dragon
P.E.K.K.A Barbarian Hut
Barbarian Hut P.E.K.K.A Witch
Arrows Firecracker Furnace Witch Electro Dragon
P.E.K.K.A Furnace Barbarian Hut Witch
P.E.K.K.A Barbarian Hut
Electro Dragon P.E.K.K.A Firecracker Barbarian Hut Witch
Witch P.E.K.K.A Barbarian Hut
P.E.K.K.A Witch Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A Barbarian Hut Witch
Firecracker Furnace Barbarian Hut Witch Electro Dragon
Witch Electro Dragon Firecracker Furnace Barbarian Hut P.E.K.K.A
Arrows Firecracker Barbarian Hut Witch Electro Dragon P.E.K.K.A
Arrows Furnace Barbarian Hut
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Hut Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Barbarian Hut Electro Dragon
Arrows Firecracker Barbarian Hut
Arrows Firecracker Furnace
Arrows Firecracker Furnace Witch Electro Dragon
Arrows Firecracker Furnace Witch
Arrows Firecracker Barbarian Hut Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker Barbarian Hut
Arrows Firecracker Electro Dragon
Arrows Firecracker Furnace Barbarian Hut
Arrows Firecracker Furnace Barbarian Hut Witch Electro Dragon
Arrows Firecracker Furnace Barbarian Hut Electro Dragon
Arrows
Arrows Firecracker Electro Dragon
Arrows Firecracker Witch Electro Dragon
Arrows
Arrows Barbarian Hut Electro Dragon
Arrows Firecracker Furnace Witch Electro Dragon
Witch
Arrows Firecracker Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows Firecracker
Arrows Firecracker Furnace Witch Electro Dragon
Electro Dragon Firecracker Witch
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Barbarian Hut Witch Electro Dragon
Arrows Firecracker Witch Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch
P.E.K.K.A
Firecracker Electro Dragon

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