My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Executioner Royal Ghost
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Executioner P.E.K.K.A Royal Ghost
Fireball
Firecracker Skeleton Army Executioner
Poison
Firecracker Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Royal Ghost Fireball Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Royal Ghost

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Firecracker
P.E.K.K.A
Fireball
Arrows Golden Knight
Skeleton Army
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Executioner
Royal Ghost
Golden Knight
Golden Knight
Fireball Royal Ghost

Defense Synergies 0 8

Arrows
Fireball P.E.K.K.A Golden Knight
Firecracker
Skeleton Army P.E.K.K.A Golden Knight
Fireball
Arrows Golden Knight
Skeleton Army
Firecracker Executioner
Executioner
Skeleton Army
P.E.K.K.A
Arrows Firecracker
Royal Ghost
Golden Knight
Arrows Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Executioner Golden Knight
Skeleton Army P.E.K.K.A Firecracker Executioner
Skeleton Army P.E.K.K.A Executioner
Skeleton Army P.E.K.K.A Firecracker
Arrows Firecracker Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Firecracker Executioner Royal Ghost
Arrows Firecracker Fireball Executioner
Arrows Fireball P.E.K.K.A Golden Knight
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Royal Ghost
Skeleton Army Executioner Arrows Firecracker Fireball Royal Ghost
Arrows Executioner Firecracker Fireball
Skeleton Army P.E.K.K.A Fireball
Fireball Skeleton Army Executioner Arrows Firecracker P.E.K.K.A Royal Ghost Golden Knight
Skeleton Army P.E.K.K.A
Skeleton Army Fireball P.E.K.K.A
Arrows Firecracker Fireball Skeleton Army Executioner P.E.K.K.A
Arrows Fireball Firecracker Skeleton Army Executioner Royal Ghost Golden Knight
Arrows Executioner Firecracker Fireball Royal Ghost
P.E.K.K.A
Skeleton Army Royal Ghost Arrows Firecracker Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A Royal Ghost
Fireball Arrows Firecracker Executioner Royal Ghost
Skeleton Army P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army Executioner
Arrows Firecracker Fireball Executioner
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Fireball Executioner Golden Knight
Firecracker Fireball Skeleton Army Executioner
Skeleton Army Firecracker Fireball Executioner P.E.K.K.A Golden Knight
Arrows Executioner Firecracker Fireball P.E.K.K.A Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Ghost Golden Knight
Arrows Firecracker Fireball Executioner Royal Ghost Golden Knight
Arrows Fireball
Arrows Firecracker Fireball
Fireball Executioner Arrows Firecracker
Arrows Firecracker Fireball Executioner
Arrows Firecracker Executioner
Arrows Fireball Firecracker Executioner
Arrows Fireball Firecracker Golden Knight
Fireball
Firecracker Arrows Fireball Golden Knight
Fireball Arrows Firecracker Executioner
Firecracker Fireball Executioner Golden Knight
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Executioner Golden Knight
Arrows Firecracker Fireball Executioner
Arrows Fireball
Arrows Firecracker Fireball Executioner
Arrows Firecracker Fireball Golden Knight
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Executioner
Arrows Firecracker Fireball Executioner Royal Ghost Golden Knight
Fireball Arrows Golden Knight
Fireball Arrows Firecracker Golden Knight
Arrows Firecracker Fireball Executioner
Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Fireball Skeleton Army
Fireball Arrows Firecracker Executioner
Arrows Fireball
Fireball Firecracker Executioner
Arrows Firecracker Fireball Executioner
Arrows Fireball
Firecracker Executioner P.E.K.K.A
Firecracker Fireball Golden Knight
Firecracker Fireball Executioner
Firecracker Fireball Executioner Royal Ghost Golden Knight

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