My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Hunter Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Fisherman
Barbarian Barrel
Firecracker Elixir Golem Hunter
The Log
Firecracker Elixir Golem Hunter Fisherman
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Hunter Fisherman
Fireball
Firecracker Elixir Golem Hunter Fisherman
Poison
Firecracker Elixir Golem Hunter Fisherman
Lightning
Hunter Fisherman Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Firecracker Elixir Golem Fisherman Hunter Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem
Firecracker
Elixir Golem Mirror Fisherman Monk
Elixir Golem
Firecracker Rage Arrows Mirror Hunter Monk
Mirror
Arrows Firecracker Elixir Golem
Rage
Elixir Golem
Hunter
Fisherman Elixir Golem
Fisherman
Hunter Firecracker
Monk
Firecracker Elixir Golem

Defense Synergies 2 6

Arrows
Mirror Monk
Firecracker
Mirror Hunter Fisherman
Elixir Golem
Mirror
Arrows Firecracker Hunter
Rage
Hunter
Fisherman Firecracker Mirror
Fisherman
Hunter Firecracker Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Hunter Firecracker Fisherman Monk
Hunter Fisherman
Hunter Firecracker Fisherman Monk
Arrows Firecracker Monk
Arrows Firecracker Hunter
Hunter Arrows Firecracker
Arrows Monk
Hunter Fisherman
Firecracker Hunter Fisherman
Arrows Firecracker Hunter Fisherman
Arrows Hunter Firecracker
Hunter
Arrows Firecracker Hunter
Hunter
Monk Hunter Fisherman
Arrows Firecracker Hunter Fisherman
Arrows Firecracker Hunter Fisherman
Arrows Hunter Firecracker Fisherman
Hunter Fisherman
Arrows Firecracker Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Arrows Firecracker Hunter Fisherman Monk
Hunter Fisherman
Hunter Fisherman Monk
Hunter Fisherman
Arrows Firecracker Hunter Monk
Hunter
Hunter Fisherman
Firecracker Monk
Hunter
Monk Arrows
Hunter
Firecracker
Firecracker Hunter Fisherman Monk
Arrows Firecracker Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter Monk
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Monk Firecracker Fisherman
Fisherman
Firecracker Monk Arrows Fisherman
Monk Arrows Firecracker
Firecracker Hunter Fisherman
Arrows Firecracker Fisherman Monk
Arrows Firecracker Fisherman
Arrows Firecracker Hunter
Arrows Firecracker
Monk Arrows
Fisherman
Arrows Firecracker Hunter Fisherman Monk
Arrows Firecracker Monk
Monk
Arrows
Fisherman Monk
Arrows Monk
Arrows Firecracker Hunter
Fisherman
Arrows Firecracker Hunter Fisherman Monk
Arrows Fisherman Monk
Arrows Firecracker Fisherman
Arrows Firecracker Hunter
Firecracker
Arrows Hunter
Arrows Firecracker Monk
Arrows Firecracker Monk
Arrows Firecracker Hunter Monk
Arrows
Firecracker Hunter
Arrows Firecracker
Monk Arrows
Firecracker
Firecracker
Firecracker
Firecracker Monk

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