My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Barbarians Dark Prince
The Log
Firecracker Barbarians Hog Rider Dark Prince
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Hog Rider Dark Prince
Fireball
Firecracker Barbarians Hog Rider
Poison
Firecracker Barbarians
Lightning
Dark Prince
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Hog Rider Dark Prince Golden Knight Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince Mega Knight
Firecracker
Hog Rider Dark Prince Mega Knight
Barbarians
Hog Rider
Hog Rider
Arrows Firecracker Rage Barbarians Dark Prince Mega Knight Golden Knight
Rage
Hog Rider Dark Prince Golden Knight
Dark Prince
Arrows Firecracker Hog Rider Rage
Mega Knight
Arrows Firecracker Hog Rider
Golden Knight
Hog Rider Rage

Defense Synergies 1 6

Arrows
Mega Knight Barbarians Dark Prince Golden Knight
Firecracker
Dark Prince Mega Knight Golden Knight
Barbarians
Arrows
Hog Rider
Rage
Dark Prince
Arrows Firecracker
Mega Knight
Arrows Firecracker
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
Barbarians Firecracker Dark Prince Mega Knight
Barbarians Mega Knight Dark Prince
Barbarians Firecracker Dark Prince Mega Knight
Arrows Firecracker Barbarians Dark Prince Mega Knight
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows Barbarians Mega Knight Golden Knight
Barbarians
Firecracker Barbarians Dark Prince Mega Knight
Barbarians Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Barbarians Mega Knight Dark Prince
Mega Knight Arrows Firecracker Barbarians Dark Prince Golden Knight
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Arrows Firecracker Dark Prince
Arrows Mega Knight Firecracker Barbarians Dark Prince Golden Knight
Arrows Firecracker Barbarians Dark Prince Mega Knight
Barbarians
Dark Prince Mega Knight Arrows Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Dark Prince
Arrows Firecracker Mega Knight
Barbarians Mega Knight Dark Prince Golden Knight
Dark Prince Mega Knight Barbarians
Barbarians Dark Prince Mega Knight
Arrows Firecracker
Dark Prince Barbarians
Mega Knight Barbarians Dark Prince
Mega Knight Firecracker Barbarians Dark Prince
Barbarians
Mega Knight Barbarians Dark Prince Golden Knight
Mega Knight Arrows Barbarians Dark Prince
Barbarians Dark Prince Mega Knight Golden Knight
Firecracker Barbarians Mega Knight
Barbarians Firecracker Dark Prince Golden Knight
Arrows Mega Knight Firecracker Barbarians Dark Prince Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker Barbarians Dark Prince
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Firecracker Arrows Dark Prince Golden Knight
Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Mega Knight Golden Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Golden Knight
Arrows Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Barbarians Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker Golden Knight
Firecracker
Firecracker Dark Prince Mega Knight Golden Knight

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