My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Barbarians Witch Sparky
The Log
Firecracker Barbarians Witch Sparky
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Baby Dragon Witch Sparky
Fireball
Firecracker Barbarians Baby Dragon Witch Sparky
Poison
Firecracker Barbarians Witch Sparky
Lightning
Baby Dragon Witch Sparky
Rocket
Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Baby Dragon Barbarians Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Baby Dragon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky
Firecracker
Giant Baby Dragon Sparky
Barbarians
Giant
Arrows Rage Sparky Firecracker Baby Dragon Witch
Rage
Giant Witch Sparky
Baby Dragon
Firecracker Giant Witch Sparky
Witch
Rage Giant Baby Dragon
Sparky
Arrows Giant Rage Firecracker Baby Dragon

Defense Synergies 0 4

Arrows
Barbarians Sparky
Firecracker
Baby Dragon
Barbarians
Arrows
Giant
Rage
Baby Dragon
Firecracker Witch
Witch
Baby Dragon
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Sparky
Barbarians Sparky Firecracker Witch
Barbarians Witch Sparky
Barbarians Witch Sparky Firecracker
Arrows Firecracker Barbarians Sparky
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Arrows Barbarians Baby Dragon Sparky
Barbarians Witch Sparky
Firecracker Barbarians Sparky
Barbarians Witch Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Barbarians Sparky Witch
Sparky Arrows Firecracker Barbarians Baby Dragon Witch
Barbarians Sparky
Barbarians Sparky
Barbarians Sparky Arrows Firecracker Witch
Arrows Firecracker Barbarians Baby Dragon Witch
Arrows Baby Dragon Witch Firecracker Barbarians
Barbarians Sparky
Arrows Firecracker Barbarians Baby Dragon Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Sparky
Arrows Firecracker Baby Dragon
Barbarians Witch Sparky
Barbarians Sparky
Barbarians Witch Sparky
Arrows Firecracker Baby Dragon Witch
Sparky Barbarians Witch
Barbarians Sparky
Firecracker Barbarians Baby Dragon Witch Sparky
Witch Barbarians Sparky
Barbarians Witch Sparky
Arrows Barbarians
Barbarians Witch Sparky
Firecracker Barbarians Baby Dragon Witch Sparky
Barbarians Witch Sparky Firecracker Baby Dragon
Arrows Firecracker Barbarians Baby Dragon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon
Arrows Baby Dragon Sparky
Arrows Firecracker Barbarians Sparky
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon Witch Sparky
Arrows Firecracker Baby Dragon
Arrows Firecracker
Sparky
Firecracker Arrows Sparky
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Witch Sparky
Arrows Firecracker Baby Dragon Sparky
Arrows Sparky
Sparky
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Witch
Baby Dragon Sparky
Arrows
Sparky
Arrows Barbarians Baby Dragon
Arrows Firecracker Baby Dragon Witch Sparky
Witch
Arrows Firecracker Baby Dragon Witch Sparky
Arrows Baby Dragon Witch Sparky
Arrows Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon Witch Sparky
Firecracker Witch
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Barbarians Witch
Arrows Firecracker Baby Dragon Witch
Arrows
Firecracker Baby Dragon Sparky
Arrows Firecracker Baby Dragon
Arrows Sparky
Firecracker Sparky
Firecracker Baby Dragon Witch Sparky
Firecracker Witch
Firecracker Baby Dragon Witch Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: