My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Three Musketeers Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Drill Ram Rider Sparky
Giant Snowball
Three Musketeers Goblin Drill Ram Rider
Zap
Firecracker Three Musketeers Goblin Drill Ram Rider Sparky
Barbarian Barrel
Firecracker Three Musketeers Goblin Drill Sparky
The Log
Firecracker Three Musketeers Goblin Drill Ram Rider Sparky
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Three Musketeers Goblin Drill Ram Rider Sparky
Fireball
Firecracker Three Musketeers Goblin Drill Ram Rider Sparky
Poison
Firecracker Three Musketeers Goblin Drill Sparky
Lightning
Three Musketeers Ram Rider Sparky
Rocket
Three Musketeers Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Goblin Drill Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Poison Goblin Drill Ram Rider Sparky Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Poison Goblin Drill

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Goblin Drill Ram Rider Mega Knight
Firecracker
Three Musketeers Goblin Drill Ram Rider Sparky Mega Knight
Three Musketeers
Firecracker
Poison
Goblin Drill Ram Rider Mega Knight
Goblin Drill
Arrows Firecracker Poison Sparky Mega Knight
Ram Rider
Arrows Firecracker Poison Mega Knight
Sparky
Arrows Firecracker Goblin Drill
Mega Knight
Arrows Firecracker Poison Goblin Drill Ram Rider

Defense Synergies 1 4

Arrows
Mega Knight Sparky
Firecracker
Mega Knight
Three Musketeers
Poison
Sparky Mega Knight
Goblin Drill
Ram Rider
Sparky
Arrows Poison
Mega Knight
Arrows Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider Sparky
Sparky Firecracker Three Musketeers Goblin Drill Ram Rider Mega Knight
Three Musketeers Ram Rider Sparky Mega Knight Goblin Drill
Three Musketeers Sparky Firecracker Goblin Drill Ram Rider Mega Knight
Arrows Firecracker Poison Sparky Mega Knight
Arrows Firecracker Mega Knight
Three Musketeers Ram Rider Arrows Firecracker Poison
Arrows Poison Ram Rider Sparky Mega Knight
Three Musketeers Sparky Goblin Drill
Firecracker Sparky Mega Knight
Poison Arrows Firecracker Goblin Drill Ram Rider Mega Knight
Arrows Three Musketeers Firecracker Poison Ram Rider
Goblin Drill Sparky Mega Knight Three Musketeers Ram Rider
Three Musketeers Sparky Mega Knight Arrows Firecracker Poison Goblin Drill
Sparky Three Musketeers Goblin Drill Ram Rider Mega Knight
Three Musketeers Goblin Drill Ram Rider Sparky Mega Knight
Three Musketeers Sparky Mega Knight Arrows Firecracker Poison Goblin Drill
Arrows Mega Knight Firecracker Three Musketeers Goblin Drill Ram Rider
Arrows Poison Goblin Drill Firecracker Ram Rider Mega Knight
Sparky Three Musketeers Goblin Drill Ram Rider
Mega Knight Arrows Firecracker Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Poison Arrows Firecracker Mega Knight
Mega Knight Ram Rider Sparky
Mega Knight Ram Rider Sparky
Three Musketeers Goblin Drill Ram Rider Sparky Mega Knight
Arrows Firecracker Poison Three Musketeers Ram Rider
Sparky Ram Rider
Mega Knight Sparky
Mega Knight Firecracker Poison Sparky
Three Musketeers Goblin Drill Sparky
Mega Knight Sparky
Mega Knight Arrows Poison
Mega Knight Three Musketeers Ram Rider Sparky
Firecracker Three Musketeers Sparky Mega Knight
Sparky Firecracker Three Musketeers Poison Goblin Drill
Arrows Poison Mega Knight Firecracker Sparky
Arrows
Poison Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Goblin Drill Sparky
Arrows Firecracker Poison Ram Rider
Arrows Poison Goblin Drill Sparky
Arrows Firecracker Poison Sparky
Poison Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Poison Ram Rider
Arrows Firecracker Poison Sparky
Arrows Poison Firecracker Ram Rider
Arrows Poison Firecracker Ram Rider
Three Musketeers Poison Sparky
Firecracker Poison Arrows Ram Rider Sparky
Poison Arrows Firecracker
Poison Firecracker Three Musketeers Sparky
Arrows Firecracker Poison
Arrows Firecracker Poison Sparky
Arrows Firecracker Three Musketeers Poison Goblin Drill Sparky
Arrows Firecracker Three Musketeers Poison Sparky Mega Knight
Arrows Three Musketeers Poison Sparky
Sparky
Arrows Firecracker Three Musketeers Poison Sparky Mega Knight
Arrows Firecracker Poison Mega Knight
Poison Sparky Mega Knight
Arrows Poison
Sparky
Arrows Poison Goblin Drill
Arrows Firecracker Poison Sparky Mega Knight
Arrows Firecracker Poison Ram Rider Sparky
Arrows Poison Ram Rider Sparky Mega Knight
Poison Arrows Firecracker Sparky
Poison Arrows Firecracker Sparky
Firecracker Poison
Sparky
Poison Arrows Sparky Mega Knight
Arrows Firecracker Poison Sparky
Sparky Mega Knight
Arrows Firecracker Poison Sparky
Poison Arrows Firecracker Three Musketeers Ram Rider
Arrows
Poison Firecracker Three Musketeers Sparky Mega Knight
Arrows Firecracker Poison
Arrows Poison Sparky
Firecracker Three Musketeers Sparky Mega Knight
Firecracker Poison Sparky
Firecracker Poison
Poison Firecracker Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: