My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Clone Electro Dragon
Zap
Clone
Barbarian Barrel
Elixir Golem Clone Executioner Ice Wizard
The Log
Elixir Golem Clone
Earthquake
Elixir Golem Clone
Arrows
Clone
Royal Delivery
Elixir Golem Battle Healer Clone Electro Dragon Executioner Ice Wizard
Fireball
Elixir Golem Battle Healer Clone Electro Dragon Executioner Ice Wizard
Poison
Elixir Golem Battle Healer Clone Electro Dragon Executioner Ice Wizard
Lightning
Battle Healer Electro Dragon Executioner Ice Wizard
Rocket
Battle Healer Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Clone Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Clone Ice Wizard Fireball Battle Healer Electro Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Clone Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Battle Healer
Elixir Golem
Battle Healer Arrows Fireball Electro Dragon Executioner Ice Wizard
Fireball
Arrows Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Executioner Arrows Ice Wizard
Clone
Electro Dragon
Battle Healer Elixir Golem Executioner Ice Wizard
Executioner
Battle Healer Elixir Golem Electro Dragon
Ice Wizard
Elixir Golem Battle Healer Electro Dragon

Defense Synergies 1 8

Arrows
Fireball Battle Healer Ice Wizard
Elixir Golem
Fireball
Arrows Battle Healer Ice Wizard
Battle Healer
Electro Dragon Arrows Fireball Executioner Ice Wizard
Clone
Electro Dragon
Battle Healer Ice Wizard
Executioner
Battle Healer
Ice Wizard
Arrows Fireball Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Executioner
Battle Healer Electro Dragon Executioner Ice Wizard
Electro Dragon Executioner Ice Wizard
Electro Dragon Ice Wizard
Arrows Fireball Battle Healer
Arrows Fireball Electro Dragon Executioner Ice Wizard
Arrows Fireball Electro Dragon Executioner Ice Wizard
Arrows Fireball Battle Healer Electro Dragon
Ice Wizard
Battle Healer Ice Wizard
Executioner Ice Wizard Arrows Fireball Electro Dragon
Arrows Executioner Fireball Electro Dragon Ice Wizard
Fireball Battle Healer Electro Dragon Ice Wizard
Fireball Executioner Arrows Electro Dragon
Fireball
Arrows Fireball Electro Dragon Executioner
Arrows Fireball Battle Healer Electro Dragon Executioner Ice Wizard
Arrows Executioner Fireball Battle Healer Electro Dragon Ice Wizard
Arrows Fireball Battle Healer Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer
Fireball Arrows Battle Healer Electro Dragon Executioner
Battle Healer Electro Dragon
Fireball Battle Healer
Battle Healer Executioner
Arrows Fireball Executioner Electro Dragon Ice Wizard
Fireball Battle Healer Ice Wizard
Battle Healer
Electro Dragon Fireball
Electro Dragon
Arrows Fireball
Fireball Executioner
Fireball Electro Dragon Executioner
Electro Dragon Fireball Battle Healer Executioner
Arrows Executioner Fireball Battle Healer Electro Dragon Ice Wizard
Arrows Fireball Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Electro Dragon Executioner Ice Wizard
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Electro Dragon Ice Wizard
Arrows Executioner
Arrows Fireball Electro Dragon Executioner Ice Wizard
Arrows Fireball Electro Dragon
Fireball Electro Dragon
Arrows Fireball Electro Dragon
Fireball Arrows Electro Dragon Executioner
Fireball Executioner
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Electro Dragon Executioner
Arrows Fireball Electro Dragon Executioner
Arrows Fireball
Arrows Fireball Electro Dragon Executioner
Arrows Fireball Electro Dragon
Fireball
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Executioner Ice Wizard
Arrows Fireball Electro Dragon Executioner Ice Wizard
Fireball Arrows Electro Dragon
Fireball Arrows
Arrows Fireball Electro Dragon Executioner Ice Wizard
Electro Dragon Fireball
Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Electro Dragon
Fireball Arrows Electro Dragon Executioner Ice Wizard
Arrows Fireball
Fireball Electro Dragon Executioner
Arrows Fireball Electro Dragon Executioner
Arrows Fireball
Electro Dragon Executioner
Electro Dragon Fireball
Fireball Electro Dragon Executioner
Electro Dragon Fireball Executioner
Fireball Electro Dragon

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