My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch X-Bow Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton King
Giant Snowball
Goblin Barrel Guards Witch Skeleton King
Zap
Goblin Barrel Guards Witch X-Bow Skeleton King
Barbarian Barrel
Goblin Barrel Guards Witch X-Bow Skeleton King
The Log
Goblin Barrel Guards Witch X-Bow Skeleton King
Earthquake
Goblin Barrel Guards Witch X-Bow Skeleton King
Arrows
Goblin Barrel Guards Witch Skeleton King
Royal Delivery
Goblin Barrel Guards Witch Skeleton King
Fireball
Goblin Barrel Witch X-Bow Skeleton King
Poison
Guards Witch X-Bow Skeleton King
Lightning
Witch X-Bow Skeleton King
Rocket
Witch X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Fireball Skeleton King Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Guards Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel X-Bow Mega Knight
Fireball
Arrows X-Bow Mega Knight Skeleton King
Goblin Barrel
Arrows Guards Mega Knight Skeleton King
Guards
Goblin Barrel X-Bow
Witch
Mega Knight Skeleton King
X-Bow
Fireball Arrows Guards
Mega Knight
Arrows Fireball Goblin Barrel Witch
Skeleton King
Fireball Goblin Barrel Witch

Defense Synergies 2 5

Arrows
Mega Knight Fireball
Fireball
X-Bow Arrows Mega Knight
Goblin Barrel
Guards
Witch X-Bow
Witch
Guards Mega Knight
X-Bow
Fireball Guards
Mega Knight
Arrows Fireball Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow
Witch X-Bow Mega Knight
Witch Mega Knight
Witch Guards Mega Knight Skeleton King
Arrows Fireball X-Bow Mega Knight
Arrows Fireball Guards X-Bow Mega Knight
Arrows Fireball Witch X-Bow
Arrows Fireball X-Bow Mega Knight
Witch X-Bow Skeleton King
Guards Mega Knight
Guards Witch Arrows Fireball X-Bow Mega Knight Skeleton King
Arrows Fireball Witch
Mega Knight Fireball Guards Witch X-Bow
Fireball Mega Knight Arrows Guards Witch X-Bow Skeleton King
X-Bow Mega Knight Skeleton King
Fireball X-Bow Mega Knight
Mega Knight Arrows Fireball Witch X-Bow
Arrows Fireball Mega Knight Guards Witch X-Bow
Arrows Witch Fireball Guards Mega Knight
Mega Knight Arrows Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Witch X-Bow
Fireball Arrows X-Bow Mega Knight
Guards Mega Knight Witch
Guards Mega Knight Fireball X-Bow
Guards Witch Mega Knight
Arrows Fireball Witch
Guards Fireball Witch
Mega Knight
Mega Knight Fireball Witch X-Bow
Witch Guards
Mega Knight Guards Witch
Mega Knight Arrows Fireball Guards
Mega Knight Fireball Guards Witch Skeleton King
Fireball Witch Mega Knight
Guards Witch Fireball X-Bow Skeleton King
Arrows Mega Knight Fireball Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards X-Bow
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Arrows Fireball Guards
Fireball Arrows Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Fireball Guards X-Bow
Arrows Fireball X-Bow
Fireball Arrows
Fireball
Arrows Fireball X-Bow
Arrows Fireball X-Bow
X-Bow Arrows Fireball Witch
Arrows Fireball X-Bow Mega Knight
Arrows Fireball
Arrows Fireball X-Bow Mega Knight
Arrows Fireball Witch X-Bow Mega Knight
Fireball X-Bow Mega Knight
Arrows Fireball
X-Bow
Arrows Fireball X-Bow
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball X-Bow Witch
Fireball Arrows Witch X-Bow Mega Knight
Fireball Arrows X-Bow
Arrows Fireball Witch X-Bow
Fireball Guards Witch
Fireball
Arrows Fireball X-Bow Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Guards Witch X-Bow
Fireball Arrows Witch
Arrows Fireball
Fireball Mega Knight
Arrows Fireball Skeleton King
Arrows Fireball
Mega Knight
Fireball Guards Witch Skeleton King
Fireball Witch
Fireball Witch X-Bow Mega Knight

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