My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Witch
Zap
Inferno Tower Witch Prince
Barbarian Barrel
Elixir Golem Valkyrie Inferno Tower Wizard Witch
The Log
Elixir Golem Witch Prince
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Witch Prince
Fireball
Elixir Golem Inferno Tower Wizard Witch
Poison
Elixir Golem Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Prince
Rocket
Valkyrie Inferno Tower Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Valkyrie Inferno Tower Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Elixir Golem Valkyrie Inferno Tower

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Prince Mega Knight
Elixir Golem
Arrows Wizard Witch
Valkyrie
Prince Wizard Witch
Inferno Tower
Wizard
Elixir Golem Valkyrie Prince Mega Knight
Witch
Elixir Golem Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Arrows Wizard Witch
Mega Knight
Prince Arrows Wizard Witch

Defense Synergies 1 13

Arrows
Mega Knight Valkyrie Inferno Tower Prince
Elixir Golem
Valkyrie
Arrows Inferno Tower Wizard Witch Prince
Inferno Tower
Arrows Valkyrie Prince Mega Knight
Wizard
Valkyrie Prince Mega Knight
Witch
Valkyrie Prince Mega Knight
Prince
Arrows Valkyrie Inferno Tower Wizard Witch
Mega Knight
Arrows Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Valkyrie Witch Prince Mega Knight
Inferno Tower Witch Prince Mega Knight Valkyrie
Inferno Tower Witch Prince Valkyrie Mega Knight
Arrows Valkyrie Prince Mega Knight
Arrows Valkyrie Mega Knight
Inferno Tower Arrows Wizard Witch
Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch Prince
Valkyrie Inferno Tower Prince Mega Knight
Valkyrie Witch Arrows Wizard Mega Knight
Arrows Inferno Tower Wizard Witch
Inferno Tower Prince Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Arrows Witch Prince
Inferno Tower Prince Mega Knight
Inferno Tower Prince Mega Knight
Wizard Mega Knight Arrows Valkyrie Inferno Tower Witch Prince
Arrows Mega Knight Valkyrie Wizard Witch Prince
Arrows Valkyrie Wizard Witch Mega Knight
Inferno Tower Prince
Valkyrie Wizard Mega Knight Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Witch Prince
Arrows Valkyrie Wizard Prince Mega Knight
Mega Knight Valkyrie Inferno Tower Witch Prince
Valkyrie Prince Mega Knight Inferno Tower
Inferno Tower Valkyrie Witch Prince Mega Knight
Arrows Wizard Witch
Prince Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Valkyrie Prince
Mega Knight Valkyrie Inferno Tower Witch Prince
Inferno Tower Witch
Mega Knight Valkyrie Inferno Tower Witch Prince
Mega Knight Arrows Valkyrie Prince
Prince Mega Knight Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch Mega Knight
Inferno Tower Witch Valkyrie Prince
Arrows Valkyrie Mega Knight Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Prince Mega Knight
Arrows Valkyrie Wizard Witch Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Prince Mega Knight
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard
Witch Prince
Arrows Wizard Witch
Arrows
Valkyrie Wizard Prince Mega Knight
Arrows Wizard
Arrows
Prince Mega Knight
Witch
Witch
Witch Prince Mega Knight

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