My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Giant Skeleton
Giant Snowball
Balloon
Zap
Dark Prince Balloon
Barbarian Barrel
Wizard Dark Prince Giant Skeleton
The Log
Mini P.E.K.K.A Dark Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Dark Prince Balloon Giant Skeleton
Fireball
Wizard Balloon
Poison
Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Dark Prince Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Mini P.E.K.K.A Dark Prince Wizard Balloon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Mini P.E.K.K.A Dark Prince

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Mini P.E.K.K.A Dark Prince Giant Skeleton Lightning
Mini P.E.K.K.A
Arrows Wizard Mirror Dark Prince Giant Skeleton Lightning
Wizard
Mini P.E.K.K.A Dark Prince Balloon Giant Skeleton
Mirror
Arrows Mini P.E.K.K.A Balloon Giant Skeleton Lightning
Dark Prince
Arrows Mini P.E.K.K.A Wizard Balloon Lightning
Balloon
Arrows Wizard Mirror Dark Prince Giant Skeleton
Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Mirror Balloon Lightning
Lightning
Arrows Mini P.E.K.K.A Mirror Dark Prince Giant Skeleton

Defense Synergies 1 8

Arrows
Mirror Mini P.E.K.K.A Dark Prince Giant Skeleton Lightning
Mini P.E.K.K.A
Arrows Wizard Mirror
Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton
Mirror
Arrows Mini P.E.K.K.A
Dark Prince
Arrows Wizard
Balloon
Giant Skeleton
Arrows Wizard
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton Lightning
Mini P.E.K.K.A Dark Prince
Lightning Arrows Mini P.E.K.K.A Dark Prince Giant Skeleton
Arrows Dark Prince
Lightning Arrows Wizard
Lightning Arrows Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Giant Skeleton
Arrows Wizard Dark Prince Giant Skeleton
Arrows Wizard
Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton Lightning
Wizard Arrows Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A Lightning
Wizard Arrows Mini P.E.K.K.A Dark Prince
Arrows Wizard Dark Prince
Arrows Wizard Dark Prince Giant Skeleton
Mini P.E.K.K.A
Wizard Dark Prince Arrows Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Lightning
Giant Skeleton Mini P.E.K.K.A Dark Prince Lightning
Mini P.E.K.K.A Dark Prince Giant Skeleton Lightning
Giant Skeleton Mini P.E.K.K.A Dark Prince
Arrows Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton Lightning
Mini P.E.K.K.A Giant Skeleton Dark Prince
Giant Skeleton Lightning Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton
Lightning Arrows Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton Lightning Wizard
Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton Lightning
Arrows Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton
Arrows
Lightning Arrows Giant Skeleton
Lightning Arrows Dark Prince Giant Skeleton
Wizard Arrows Dark Prince
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard Dark Prince
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Wizard Dark Prince
Lightning Arrows Wizard
Lightning Giant Skeleton
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Dark Prince
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard
Lightning Arrows
Giant Skeleton
Arrows Wizard Lightning
Lightning Dark Prince
Lightning Arrows Wizard
Arrows
Lightning Mini P.E.K.K.A Wizard Dark Prince
Arrows Wizard Lightning
Lightning Arrows Giant Skeleton
Dark Prince
Giant Skeleton Lightning
Lightning
Lightning Dark Prince Giant Skeleton

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