My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Elixir Collector Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Cannon Tombstone Hog Rider Ram Rider
Zap
Cannon Firecracker Tombstone Ram Rider
Barbarian Barrel
Cannon Firecracker Tombstone Valkyrie
The Log
Cannon Firecracker Tombstone Hog Rider Ram Rider
Earthquake
Cannon Firecracker Tombstone Hog Rider Elixir Collector
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Valkyrie Hog Rider Ram Rider
Fireball
Cannon Firecracker Tombstone Hog Rider Elixir Collector Ram Rider
Poison
Cannon Firecracker Tombstone Elixir Collector
Lightning
Cannon Tombstone Valkyrie Elixir Collector Ram Rider
Rocket
Valkyrie Hog Rider Elixir Collector Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Elixir Collector

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Tombstone Valkyrie Hog Rider Ram Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Tombstone

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Ram Rider
Cannon
Firecracker
Hog Rider Valkyrie Ram Rider
Tombstone
Valkyrie
Hog Rider Firecracker Ram Rider
Hog Rider
Arrows Firecracker Valkyrie
Elixir Collector
Ram Rider
Arrows Firecracker Valkyrie

Defense Synergies 1 7

Arrows
Cannon Tombstone Valkyrie
Cannon
Arrows Firecracker Valkyrie
Firecracker
Valkyrie Cannon Tombstone
Tombstone
Arrows Firecracker Ram Rider
Valkyrie
Firecracker Arrows Cannon
Hog Rider
Elixir Collector
Ram Rider
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tombstone Valkyrie Ram Rider
Cannon Firecracker Tombstone Valkyrie Ram Rider
Cannon Ram Rider Tombstone Valkyrie
Cannon Firecracker Tombstone Valkyrie Ram Rider
Arrows Firecracker Tombstone Valkyrie
Arrows Cannon Firecracker Valkyrie
Ram Rider Arrows Cannon Firecracker Tombstone
Arrows Cannon Valkyrie Ram Rider
Cannon Tombstone
Cannon Firecracker Valkyrie
Valkyrie Arrows Cannon Firecracker Tombstone Ram Rider
Arrows Firecracker Ram Rider
Cannon Tombstone Valkyrie Ram Rider
Valkyrie Arrows Cannon Firecracker Tombstone
Cannon Tombstone Ram Rider
Cannon Ram Rider
Arrows Cannon Firecracker Tombstone Valkyrie
Arrows Cannon Tombstone Firecracker Valkyrie Ram Rider
Arrows Valkyrie Cannon Firecracker Tombstone Ram Rider
Cannon Ram Rider
Valkyrie Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone
Arrows Firecracker Valkyrie
Tombstone Valkyrie Ram Rider
Valkyrie Ram Rider
Cannon Tombstone Valkyrie Ram Rider
Arrows Firecracker Ram Rider
Tombstone Valkyrie Ram Rider
Valkyrie
Firecracker Tombstone Valkyrie
Cannon Tombstone
Tombstone Valkyrie
Arrows Valkyrie
Cannon Tombstone Valkyrie Ram Rider
Cannon Firecracker Valkyrie
Tombstone Firecracker Valkyrie
Arrows Valkyrie Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Valkyrie Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Tombstone
Arrows Firecracker Ram Rider
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker

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