My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon
Zap
Cannon Firecracker Bandit
Barbarian Barrel
Cannon Firecracker Executioner Bandit
The Log
Cannon Firecracker Bandit
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Executioner Bandit
Fireball
Cannon Firecracker Executioner Bandit
Poison
Cannon Firecracker Executioner
Lightning
Cannon Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Firecracker Tornado Bandit Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Golem Bandit
Cannon
Firecracker
Mirror Tornado Golem Bandit
Mirror
Arrows Firecracker Tornado
Tornado
Executioner Firecracker Mirror Golem
Executioner
Tornado Golem Bandit
Golem
Arrows Firecracker Tornado Executioner Bandit
Bandit
Arrows Firecracker Executioner Golem

Defense Synergies 4 10

Arrows
Mirror Cannon Tornado Bandit
Cannon
Mirror Arrows Firecracker Bandit
Firecracker
Cannon Mirror Tornado Bandit
Mirror
Arrows Cannon Tornado Firecracker Executioner
Tornado
Mirror Executioner Arrows Firecracker
Executioner
Tornado Mirror Bandit
Golem
Bandit
Arrows Cannon Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner
Cannon Firecracker Executioner Bandit
Cannon Tornado Executioner Bandit
Cannon Firecracker Bandit
Arrows Firecracker Tornado
Arrows Tornado Cannon Firecracker Executioner Bandit
Tornado Arrows Cannon Firecracker Executioner
Arrows Cannon Bandit
Cannon Tornado
Tornado Cannon Firecracker Bandit
Executioner Arrows Cannon Firecracker Tornado Bandit
Arrows Executioner Firecracker Tornado
Cannon Bandit
Executioner Arrows Cannon Firecracker Tornado
Cannon Bandit
Tornado Cannon Bandit
Arrows Cannon Firecracker Tornado Executioner
Arrows Cannon Firecracker Tornado Executioner Bandit
Arrows Tornado Executioner Cannon Firecracker Bandit
Cannon Tornado
Arrows Cannon Firecracker Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Arrows Firecracker Executioner
Bandit
Tornado Bandit
Cannon Executioner Bandit
Arrows Firecracker Executioner Tornado
Bandit
Firecracker Tornado Bandit
Cannon
Arrows Tornado
Cannon Executioner Bandit
Cannon Firecracker Executioner
Firecracker Tornado Executioner
Arrows Executioner Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Tornado Executioner Bandit
Arrows Bandit
Arrows Firecracker
Executioner Arrows Firecracker
Arrows Firecracker Executioner Tornado
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Bandit
Tornado
Firecracker Arrows Tornado Bandit
Arrows Firecracker Tornado Executioner
Firecracker Executioner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Executioner Bandit
Arrows Firecracker Executioner Bandit
Arrows Tornado
Arrows Firecracker Executioner Bandit
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Executioner Bandit
Arrows Tornado Bandit
Arrows Firecracker Tornado Bandit
Arrows Firecracker Tornado Executioner
Firecracker
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Bandit
Arrows Firecracker Tornado Executioner
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows Tornado
Firecracker Executioner
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner Bandit

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