My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Cannon Skeleton Army Princess
Zap
Cannon Firecracker Skeleton Army Princess
Barbarian Barrel
Cannon Firecracker Elixir Golem Skeleton Army Princess
The Log
Cannon Firecracker Elixir Golem Skeleton Army Princess
Earthquake
Cannon Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army Princess
Royal Delivery
Firecracker Elixir Golem Skeleton Army Princess
Fireball
Cannon Firecracker Elixir Golem Skeleton Army Princess
Poison
Cannon Firecracker Elixir Golem Skeleton Army Princess
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Elixir Golem Skeleton Army Princess Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Mega Knight
Cannon
Firecracker
Elixir Golem Princess Mega Knight
Elixir Golem
Firecracker Arrows Fireball
Fireball
Arrows Elixir Golem Princess Mega Knight
Skeleton Army
Princess
Firecracker Fireball Mega Knight
Mega Knight
Arrows Firecracker Fireball Princess

Defense Synergies 1 13

Arrows
Mega Knight Cannon Fireball
Cannon
Arrows Firecracker Fireball Skeleton Army Princess
Firecracker
Cannon Skeleton Army Princess Mega Knight
Elixir Golem
Fireball
Arrows Cannon Princess Mega Knight
Skeleton Army
Cannon Firecracker Princess
Princess
Cannon Firecracker Fireball Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball
Skeleton Army Cannon Firecracker Mega Knight
Cannon Skeleton Army Mega Knight
Cannon Skeleton Army Firecracker Mega Knight
Arrows Firecracker Fireball Skeleton Army Princess Mega Knight
Arrows Fireball Skeleton Army Cannon Firecracker Mega Knight
Arrows Cannon Firecracker Fireball Princess
Arrows Cannon Fireball Mega Knight
Cannon Skeleton Army Princess
Skeleton Army Cannon Firecracker Mega Knight
Skeleton Army Arrows Cannon Firecracker Fireball Princess Mega Knight
Arrows Firecracker Fireball Princess
Cannon Skeleton Army Mega Knight Fireball
Fireball Skeleton Army Mega Knight Arrows Cannon Firecracker Princess
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Fireball Mega Knight
Mega Knight Arrows Cannon Firecracker Fireball Skeleton Army
Arrows Cannon Fireball Mega Knight Firecracker Skeleton Army
Arrows Cannon Firecracker Fireball Princess Mega Knight
Cannon
Skeleton Army Mega Knight Arrows Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball
Fireball Arrows Firecracker Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Fireball
Cannon Skeleton Army Mega Knight
Arrows Firecracker Fireball Princess
Skeleton Army Fireball
Mega Knight Skeleton Army
Mega Knight Firecracker Fireball Skeleton Army
Cannon Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows Fireball
Skeleton Army Mega Knight Cannon Fireball
Cannon Firecracker Fireball Skeleton Army Princess Mega Knight
Skeleton Army Firecracker Fireball
Arrows Mega Knight Cannon Firecracker Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Firecracker
Arrows Firecracker Fireball Princess
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Princess
Arrows Firecracker Princess
Arrows Fireball Firecracker Princess
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Fireball Princess
Fireball Arrows Firecracker Princess
Firecracker Fireball Princess
Arrows Firecracker Fireball Princess
Princess Arrows Firecracker Fireball
Arrows Firecracker Fireball Princess
Arrows Firecracker Fireball Princess Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Princess Mega Knight
Arrows Firecracker Fireball Princess Mega Knight
Fireball Mega Knight
Arrows Fireball Princess
Arrows Fireball
Arrows Firecracker Fireball Princess Mega Knight
Arrows Firecracker Fireball Princess
Fireball Arrows Princess Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball Princess
Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball Princess
Mega Knight
Arrows Firecracker Fireball Princess
Fireball Skeleton Army Princess
Fireball Arrows Firecracker Princess
Arrows Fireball
Fireball Firecracker Princess Mega Knight
Arrows Firecracker Fireball Princess
Arrows Fireball
Firecracker Mega Knight
Firecracker Fireball Princess
Firecracker Fireball Princess
Firecracker Fireball Princess Mega Knight

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