My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Balloon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Balloon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Balloon Prince
Giant Snowball
Bomber Wall Breakers Witch Balloon Princess
Zap
Bomber Wall Breakers Witch Balloon Prince Princess
Barbarian Barrel
Bomber Wall Breakers Witch Princess
The Log
Bomber Wall Breakers Witch Prince Princess
Earthquake
Bomber Witch
Arrows
Bomber Wall Breakers Witch Princess
Royal Delivery
Bomber Wall Breakers Witch Balloon Prince Princess
Fireball
Bomber Wall Breakers Witch Balloon Princess
Poison
Bomber Witch Balloon Princess
Lightning
Witch Balloon Prince
Rocket
Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Rage Arrows Princess Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers Rage Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince
Arrows
Balloon Wall Breakers Prince
Wall Breakers
Arrows Balloon Princess
Rage
Witch Balloon Prince
Witch
Rage Prince
Balloon
Arrows Rage Wall Breakers Princess
Prince
Bomber Arrows Rage Witch Princess
Princess
Wall Breakers Balloon Prince

Defense Synergies 0 2

Bomber
Arrows
Prince
Wall Breakers
Rage
Witch
Prince
Balloon
Prince
Arrows Witch
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomber Witch Prince
Witch Prince Bomber
Witch Prince Bomber
Bomber Arrows Prince Princess
Arrows Bomber
Arrows Witch Princess
Arrows
Witch Prince Princess
Bomber Prince
Witch Bomber Arrows Princess
Arrows Witch Princess
Prince Bomber Witch
Bomber Arrows Witch Prince Princess
Prince
Prince
Bomber Arrows Witch Prince
Arrows Bomber Witch Prince
Arrows Witch Bomber Princess
Prince
Bomber Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince
Bomber Arrows Prince
Witch Prince
Prince
Witch Prince
Arrows Witch Princess
Prince Witch
Prince
Witch Prince
Witch
Witch Prince
Arrows Prince
Prince Witch
Bomber Witch Princess
Witch Bomber Prince
Arrows Bomber Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Prince
Bomber Arrows
Arrows Witch Princess
Bomber Arrows Witch Princess
Arrows Princess
Arrows
Prince
Arrows Prince Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows Prince
Bomber Arrows Witch Princess
Arrows Princess
Arrows
Bomber
Bomber Arrows Prince Princess
Bomber Arrows Witch Princess
Prince
Arrows Princess
Prince
Arrows
Arrows Bomber Witch Princess
Witch
Arrows Witch Princess
Arrows Witch Prince Princess
Arrows
Arrows Witch Princess
Witch
Bomber Arrows
Arrows Princess
Prince
Arrows Princess
Witch Prince Princess
Arrows Witch Princess
Arrows
Prince Princess
Arrows Bomber Princess
Arrows
Prince
Witch Princess
Witch Princess
Witch Prince Princess

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