My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Executioner Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber Tombstone
Zap
Bomber Tombstone Bandit
Barbarian Barrel
Bomber Tombstone Executioner Bandit Magic Archer
The Log
Bomber Tombstone Bandit
Earthquake
Bomber Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Executioner Bandit Magic Archer
Fireball
Bomber Tombstone Executioner Bandit Magic Archer
Poison
Bomber Tombstone Executioner Magic Archer
Lightning
Tombstone Executioner Bandit Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Bandit Fireball Magic Archer Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tombstone Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bandit
Arrows
Fireball Golem Bandit
Tombstone
Fireball
Arrows Golem Magic Archer
Executioner
Golem Bandit
Golem
Bomber Arrows Fireball Executioner Bandit Magic Archer
Bandit
Bomber Arrows Executioner Golem Magic Archer
Magic Archer
Fireball Golem Bandit

Defense Synergies 0 10

Bomber
Tombstone Bandit
Arrows
Tombstone Fireball Bandit
Tombstone
Bomber Arrows Fireball Magic Archer
Fireball
Arrows Tombstone Bandit
Executioner
Bandit
Golem
Bandit
Bomber Arrows Fireball Executioner Magic Archer
Magic Archer
Tombstone Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Fireball Executioner Magic Archer
Bomber Tombstone Executioner Bandit
Bomber Tombstone Executioner Bandit
Bomber Tombstone Bandit
Bomber Arrows Tombstone Fireball
Arrows Fireball Bomber Executioner Bandit Magic Archer
Arrows Tombstone Fireball Executioner Magic Archer
Arrows Fireball Bandit Magic Archer
Tombstone
Bomber Bandit
Executioner Bomber Arrows Tombstone Fireball Bandit Magic Archer
Arrows Executioner Fireball Magic Archer
Tombstone Bomber Fireball Bandit
Bomber Fireball Executioner Arrows Tombstone Magic Archer
Tombstone Bandit
Fireball Bandit
Bomber Arrows Tombstone Fireball Executioner
Arrows Tombstone Fireball Bomber Executioner Bandit Magic Archer
Arrows Executioner Bomber Tombstone Fireball Bandit Magic Archer
Bomber Arrows Fireball Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Bandit
Fireball Bandit Bomber Arrows Executioner Magic Archer
Tombstone Bandit
Fireball Bandit
Tombstone Executioner Bandit
Arrows Fireball Executioner Magic Archer
Tombstone Fireball Bandit
Tombstone Fireball Bandit Magic Archer
Tombstone
Tombstone
Arrows Fireball
Tombstone Fireball Executioner Bandit
Bomber Fireball Executioner Magic Archer
Tombstone Bomber Fireball Executioner Magic Archer
Arrows Executioner Bomber Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Bandit
Arrows Fireball Executioner Bandit Magic Archer
Arrows Fireball Bandit Magic Archer
Arrows Fireball
Bomber Fireball Executioner Arrows Magic Archer
Arrows Fireball Executioner Magic Archer
Bomber Arrows Executioner Magic Archer
Arrows Fireball Executioner Magic Archer
Arrows Fireball Bandit
Fireball
Arrows Fireball Bandit Magic Archer
Fireball Arrows Executioner Magic Archer
Fireball Executioner Bandit Magic Archer
Arrows Fireball Bandit Magic Archer
Arrows Fireball Magic Archer
Bomber Arrows Fireball Executioner Bandit Magic Archer
Magic Archer Arrows Fireball Executioner Bandit
Arrows Fireball
Bomber
Bomber Arrows Fireball Executioner Bandit Magic Archer
Bomber Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Executioner Magic Archer
Arrows Fireball Executioner Bandit Magic Archer
Fireball Arrows Bandit Magic Archer
Fireball Arrows Bandit Magic Archer
Arrows Fireball Executioner Magic Archer
Fireball
Fireball
Bomber Arrows Fireball Bandit Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Tombstone Fireball Bandit Magic Archer
Fireball Arrows Executioner Magic Archer
Arrows Fireball
Fireball Executioner Magic Archer
Arrows Bomber Fireball Executioner Magic Archer
Arrows Fireball
Executioner
Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Executioner Bandit Magic Archer

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