My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Hunter Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards Fisherman Inferno Dragon
Giant Snowball
Bomber Guards Fisherman Inferno Dragon
Zap
Bomber Royal Giant Guards Fisherman Inferno Dragon
Barbarian Barrel
Bomber Guards Hunter
The Log
Bomber Royal Giant Guards Hunter Fisherman
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards Hunter Fisherman Inferno Dragon
Fireball
Bomber Hunter Fisherman Inferno Dragon
Poison
Bomber Guards Hunter Fisherman
Lightning
Hunter Fisherman Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Guards Fisherman Hunter Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Guards

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Arrows
Royal Giant
Royal Giant
Bomber Arrows Hunter Fisherman Guards The Log
Guards
Royal Giant The Log
Hunter
Royal Giant Fisherman
The Log
Royal Giant Guards Fisherman
Fisherman
Royal Giant Hunter The Log
Inferno Dragon

Defense Synergies 3 7

Bomber
Guards The Log Fisherman
Arrows
Royal Giant
Guards
Hunter Fisherman Bomber The Log
Hunter
Guards Fisherman The Log
The Log
Bomber Guards Hunter Fisherman Inferno Dragon
Fisherman
Guards Hunter Bomber The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Hunter Inferno Dragon The Log Fisherman
Hunter Fisherman Bomber Inferno Dragon
Hunter Inferno Dragon Guards Fisherman
Bomber Arrows The Log
Arrows The Log Bomber Guards Hunter
Hunter Inferno Dragon Arrows
Arrows The Log
Hunter Inferno Dragon Fisherman
Guards Bomber Hunter Fisherman
Guards Bomber Arrows Hunter The Log Fisherman
Arrows Hunter Inferno Dragon
Hunter Bomber Guards The Log
Bomber Arrows Guards Hunter The Log
Inferno Dragon Hunter
Hunter The Log Fisherman Inferno Dragon
Bomber Arrows Hunter Fisherman
Arrows Bomber Guards Hunter The Log Fisherman
Arrows Hunter The Log Bomber Guards Fisherman Inferno Dragon
Hunter Fisherman Inferno Dragon
Bomber Arrows Guards Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Bomber Arrows Hunter The Log Fisherman Inferno Dragon
Guards Hunter The Log Fisherman
Guards Hunter The Log Fisherman
Guards Hunter Fisherman Inferno Dragon
Arrows Hunter
Guards Hunter
Hunter Fisherman Inferno Dragon
The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Hunter
Arrows Guards The Log
Guards Hunter
Bomber
Guards Bomber Hunter The Log Fisherman Inferno Dragon
Arrows Bomber Hunter The Log Inferno Dragon
Bomber Arrows
Fisherman
Guards Hunter Fisherman Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log Fisherman
Arrows The Log
Arrows Guards The Log
Bomber Arrows The Log
Arrows Hunter
Bomber Arrows The Log
Arrows The Log Hunter
Arrows The Log Fisherman
Guards Fisherman
Arrows The Log Fisherman
Arrows
Hunter The Log Fisherman
Arrows Fisherman
Arrows The Log Fisherman
Bomber Arrows Hunter The Log
Arrows The Log
Arrows
Bomber Fisherman
Bomber Arrows Hunter The Log Fisherman
Bomber Arrows The Log
The Log
Arrows
The Log Fisherman
Arrows The Log
Arrows The Log Bomber Hunter
Fisherman Inferno Dragon
Arrows The Log Hunter Fisherman
Arrows The Log Fisherman
Arrows The Log Fisherman
Arrows Hunter
Guards
Bomber Arrows Hunter The Log
Arrows
Arrows The Log
Guards
Arrows Hunter
Arrows The Log
Hunter
Arrows The Log Bomber
Arrows
Guards The Log
The Log
Inferno Dragon
Fisherman

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