My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Bandit
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram Bandit
Barbarian Barrel
Bomber Battle Ram Royal Ghost Bandit Magic Archer
The Log
Bomber Battle Ram Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Bomber Battle Ram Bandit Magic Archer
Poison
Bomber Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Royal Ghost Bandit Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Royal Ghost

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram P.E.K.K.A Bandit
Arrows
P.E.K.K.A Battle Ram Bandit
Battle Ram
The Log Bandit Magic Archer Bomber Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A
Arrows Magic Archer Bomber Battle Ram The Log
The Log
Battle Ram P.E.K.K.A Bandit Magic Archer
Royal Ghost
Battle Ram Bandit Magic Archer
Bandit
Battle Ram Bomber Arrows The Log Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A The Log Royal Ghost Bandit

Defense Synergies 1 10

Bomber
P.E.K.K.A The Log Royal Ghost Bandit
Arrows
P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
The Log Bomber Arrows
The Log
P.E.K.K.A Bomber Royal Ghost Bandit Magic Archer
Royal Ghost
Bomber The Log
Bandit
Bomber Arrows The Log Magic Archer
Magic Archer
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Magic Archer
P.E.K.K.A The Log Bandit
P.E.K.K.A Bomber Bandit
P.E.K.K.A Bandit
Bomber Arrows P.E.K.K.A The Log
Arrows The Log Bomber Royal Ghost Bandit Magic Archer
Arrows Magic Archer
Arrows P.E.K.K.A The Log Bandit Magic Archer
P.E.K.K.A
Bomber Royal Ghost Bandit
Bomber Arrows The Log Royal Ghost Bandit Magic Archer
Arrows Magic Archer
P.E.K.K.A Bomber The Log Bandit
Bomber Arrows P.E.K.K.A The Log Royal Ghost Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Bomber Arrows P.E.K.K.A
Arrows Bomber The Log Royal Ghost Bandit Magic Archer
Arrows The Log Bomber Royal Ghost Bandit Magic Archer
P.E.K.K.A
Bomber Royal Ghost Arrows P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Bomber Arrows The Log Royal Ghost Magic Archer
P.E.K.K.A Bandit The Log
P.E.K.K.A The Log Bandit
P.E.K.K.A Bandit
Arrows Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows The Log
P.E.K.K.A Bandit
Bomber Magic Archer
Bomber P.E.K.K.A The Log Magic Archer
Arrows Bomber P.E.K.K.A The Log Royal Ghost Magic Archer
Bomber Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log Royal Ghost Bandit
Arrows The Log Royal Ghost Bandit Magic Archer
Arrows The Log Bandit Magic Archer
Arrows The Log
Bomber Arrows The Log Magic Archer
Arrows Magic Archer
Bomber Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Bandit
Arrows The Log Bandit Magic Archer
Arrows Magic Archer
The Log Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows The Log Magic Archer
Bomber Arrows The Log Bandit Magic Archer
Magic Archer Arrows The Log Bandit
Arrows
Bomber
Bomber Arrows The Log Bandit Magic Archer
Bomber Arrows The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Magic Archer
Arrows The Log Royal Ghost Bandit Magic Archer
Arrows The Log Bandit Magic Archer
Arrows The Log Bandit Magic Archer
Arrows Magic Archer
Bomber Arrows The Log Bandit Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows The Log Magic Archer
Bandit Magic Archer
Arrows Magic Archer
Arrows The Log
Magic Archer
Arrows The Log Bomber Magic Archer
Arrows
P.E.K.K.A
The Log Magic Archer
Magic Archer
The Log Royal Ghost Bandit Magic Archer
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: