My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Night Witch
Giant Snowball
Bomber Hog Rider Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Wizard Night Witch
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Night Witch
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Wizard Night Witch
Fireball
Bomber Hog Rider Wizard Night Witch
Poison
Bomber Wizard Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch
Rocket
Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Mini P.E.K.K.A Hog Rider Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Arrows Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Golem Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Bomber Arrows Hog Rider Wizard Rage Golem
Hog Rider
Arrows Rage Bomber Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider Rage Golem
Rage
Hog Rider Mini P.E.K.K.A Wizard Night Witch
Golem
Bomber Arrows Night Witch Mini P.E.K.K.A Wizard
Night Witch
Golem Arrows Rage

Defense Synergies 0 3

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Wizard
Hog Rider
Wizard
Mini P.E.K.K.A
Rage
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Mini P.E.K.K.A Bomber Night Witch
Mini P.E.K.K.A Bomber Night Witch
Mini P.E.K.K.A Night Witch Bomber
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Night Witch
Arrows Wizard Night Witch
Arrows
Mini P.E.K.K.A Night Witch
Bomber Mini P.E.K.K.A Night Witch
Bomber Arrows Wizard Night Witch
Arrows Wizard Night Witch
Mini P.E.K.K.A Night Witch Bomber Wizard
Bomber Wizard Arrows Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bomber Arrows Mini P.E.K.K.A Night Witch
Arrows Bomber Wizard Night Witch
Arrows Wizard Bomber
Mini P.E.K.K.A
Bomber Wizard Arrows Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Night Witch
Arrows Wizard
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Wizard Night Witch
Wizard Bomber
Bomber Mini P.E.K.K.A Night Witch
Arrows Bomber Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Night Witch
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A Night Witch
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Wizard
Night Witch
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Night Witch
Wizard
Mini P.E.K.K.A Night Witch
Bomber Arrows Wizard Night Witch
Arrows
Arrows Wizard
Night Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows

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