My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Electro Dragon
Zap
Royal Hogs
Barbarian Barrel
Royal Hogs
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Battle Healer Royal Hogs Electro Dragon P.E.K.K.A
Fireball
Battle Healer Royal Hogs Electro Dragon
Poison
Battle Healer Royal Hogs Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Void Battle Healer Royal Hogs Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Void

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mirror Void P.E.K.K.A Battle Healer
Battle Healer
Rage Electro Dragon Arrows Royal Hogs Mirror
Royal Hogs
Arrows Battle Healer
Mirror
Arrows Battle Healer
Rage
Battle Healer Electro Dragon
Void
Arrows
Electro Dragon
Battle Healer Rage P.E.K.K.A
P.E.K.K.A
Arrows Electro Dragon

Defense Synergies 3 4

Arrows
Mirror Battle Healer Void P.E.K.K.A
Battle Healer
Mirror Electro Dragon Arrows
Royal Hogs
Mirror
Arrows Battle Healer Electro Dragon
Rage
Void
Arrows
Electro Dragon
Battle Healer Mirror
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon
P.E.K.K.A Battle Healer Electro Dragon
P.E.K.K.A Void Electro Dragon
P.E.K.K.A Electro Dragon
Arrows Battle Healer P.E.K.K.A
Arrows Electro Dragon
Arrows Void Electro Dragon
Arrows Battle Healer Void Electro Dragon P.E.K.K.A
P.E.K.K.A
Battle Healer
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A Battle Healer Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Electro Dragon P.E.K.K.A
Arrows Battle Healer Electro Dragon
Arrows Battle Healer Electro Dragon
P.E.K.K.A
Arrows Battle Healer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Void P.E.K.K.A
Void Arrows Battle Healer Electro Dragon
P.E.K.K.A Battle Healer Electro Dragon
P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer
Arrows Electro Dragon
P.E.K.K.A Battle Healer Void
P.E.K.K.A Battle Healer
Void Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Void
P.E.K.K.A
Electro Dragon
Electro Dragon Battle Healer P.E.K.K.A
Arrows Battle Healer Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Electro Dragon
Arrows Void Electro Dragon
Arrows Void Electro Dragon
Arrows Void
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Void Electro Dragon
Void Electro Dragon
Void Arrows Electro Dragon
Void Arrows Electro Dragon
Void
Arrows Void Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Void Arrows Electro Dragon
Arrows Electro Dragon
Void
Arrows Void
Void
Arrows Void Electro Dragon
Arrows Electro Dragon
Arrows Void Electro Dragon
Void Arrows Electro Dragon
Void Arrows
Arrows Electro Dragon
Electro Dragon Void
Void
Void Arrows Electro Dragon
Void Arrows Electro Dragon
P.E.K.K.A
Arrows
Void Electro Dragon
Arrows Electro Dragon
Arrows
Void Electro Dragon
Arrows Electro Dragon
Void Arrows
Electro Dragon P.E.K.K.A
Electro Dragon
Void Electro Dragon
Void Electro Dragon

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