My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Baby Dragon X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Goblin Hut Baby Dragon
Zap
Goblin Hut X-Bow
Barbarian Barrel
Barbarians Elite Barbarians Goblin Hut Barbarian Hut X-Bow Ice Wizard
The Log
Barbarians Elite Barbarians Goblin Hut Barbarian Hut X-Bow
Earthquake
Barbarians Goblin Hut Barbarian Hut X-Bow
Arrows
Goblin Hut
Royal Delivery
Barbarians Elite Barbarians Goblin Hut Baby Dragon Ice Wizard
Fireball
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon X-Bow Ice Wizard
Poison
Barbarians Goblin Hut Barbarian Hut X-Bow Ice Wizard
Lightning
Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon X-Bow Ice Wizard
Rocket
Barbarians Elite Barbarians Goblin Hut Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Baby Dragon Barbarians Goblin Hut Elite Barbarians Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Ice Wizard Baby Dragon Barbarians

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Barbarian Hut X-Bow
Barbarians
Elite Barbarians
Arrows
Goblin Hut
Barbarian Hut Baby Dragon X-Bow Ice Wizard
Barbarian Hut
Arrows Goblin Hut Baby Dragon X-Bow Ice Wizard
Baby Dragon
Goblin Hut Barbarian Hut Ice Wizard
X-Bow
Arrows Goblin Hut Barbarian Hut Ice Wizard
Ice Wizard
Goblin Hut Barbarian Hut Baby Dragon X-Bow

Defense Synergies 1 12

Arrows
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians
Arrows
Elite Barbarians
Goblin Hut
Arrows Barbarian Hut Baby Dragon X-Bow Ice Wizard
Barbarian Hut
Arrows Goblin Hut Baby Dragon X-Bow Ice Wizard
Baby Dragon
Ice Wizard Goblin Hut Barbarian Hut
X-Bow
Goblin Hut Barbarian Hut Ice Wizard
Ice Wizard
Baby Dragon Arrows Goblin Hut Barbarian Hut X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Baby Dragon X-Bow
Barbarians Elite Barbarians Barbarian Hut Goblin Hut X-Bow Ice Wizard
Barbarians Goblin Hut Barbarian Hut Elite Barbarians Ice Wizard
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Ice Wizard
Arrows Barbarians Elite Barbarians X-Bow
Arrows Baby Dragon X-Bow Ice Wizard
Arrows Goblin Hut Barbarian Hut Baby Dragon X-Bow Ice Wizard
Barbarian Hut Arrows Barbarians Baby Dragon X-Bow
Barbarians Barbarian Hut Elite Barbarians Goblin Hut X-Bow Ice Wizard
Elite Barbarians Barbarians Ice Wizard
Barbarians Ice Wizard Arrows Goblin Hut Baby Dragon X-Bow
Arrows Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Barbarians Goblin Hut Barbarian Hut Elite Barbarians X-Bow Ice Wizard
Barbarian Hut Arrows Barbarians Goblin Hut Baby Dragon X-Bow
Barbarians Elite Barbarians Barbarian Hut Goblin Hut X-Bow
Barbarians Barbarian Hut Elite Barbarians Goblin Hut X-Bow
Barbarians Barbarian Hut Arrows Elite Barbarians Goblin Hut X-Bow
Arrows Barbarians Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon X-Bow Ice Wizard
Arrows Baby Dragon Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut Elite Barbarians Goblin Hut
Arrows Barbarians Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Elite Barbarians Goblin Hut X-Bow
Arrows Elite Barbarians Baby Dragon X-Bow
Barbarians Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Elite Barbarians Barbarian Hut X-Bow
Barbarians Barbarian Hut Elite Barbarians Goblin Hut
Arrows Goblin Hut Baby Dragon Ice Wizard
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Elite Barbarians Barbarian Hut
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon X-Bow
Barbarians Goblin Hut Barbarian Hut
Barbarians Elite Barbarians Goblin Hut
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Barbarian Hut
Barbarians Barbarian Hut Baby Dragon
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon X-Bow
Arrows Barbarians Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Baby Dragon X-Bow
Arrows Baby Dragon X-Bow Ice Wizard
Arrows Goblin Hut Barbarian Hut Baby Dragon X-Bow
Arrows Barbarians Barbarian Hut
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows X-Bow Barbarian Hut Baby Dragon Ice Wizard
Arrows X-Bow
Elite Barbarians X-Bow
Arrows X-Bow
Arrows Baby Dragon
Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon
Arrows Baby Dragon X-Bow
Arrows Elite Barbarians Goblin Hut Barbarian Hut Baby Dragon X-Bow
X-Bow Arrows Goblin Hut Barbarian Hut Baby Dragon
Arrows Goblin Hut Barbarian Hut Baby Dragon X-Bow
Arrows
Arrows Baby Dragon X-Bow
Arrows Baby Dragon X-Bow
Baby Dragon X-Bow
Arrows
X-Bow
Arrows Barbarians Barbarian Hut Baby Dragon X-Bow
Arrows Baby Dragon Ice Wizard
Arrows X-Bow Baby Dragon Ice Wizard
Arrows Baby Dragon X-Bow
Arrows Baby Dragon X-Bow
Elite Barbarians Arrows Baby Dragon X-Bow Ice Wizard
Goblin Hut
Elite Barbarians
Arrows X-Bow
Arrows
Arrows
Barbarians Goblin Hut Barbarian Hut X-Bow
Arrows Baby Dragon Ice Wizard
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
Elite Barbarians
Elite Barbarians Baby Dragon
Baby Dragon X-Bow

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