My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Witch
The Log
Barbarians Hog Rider Goblin Hut Witch
Earthquake
Barbarians Hog Rider Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Goblin Hut Baby Dragon Witch
Fireball
Barbarians Hog Rider Goblin Hut Baby Dragon Witch
Poison
Barbarians Goblin Hut Witch
Lightning
Valkyrie Goblin Hut Baby Dragon Witch
Rocket
Barbarians Valkyrie Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Baby Dragon Barbarians Goblin Hut Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Hog Rider Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Barbarians
Hog Rider
Valkyrie
Hog Rider Goblin Hut Baby Dragon Witch
Hog Rider
Arrows Valkyrie Barbarians Goblin Hut Rocket Baby Dragon Witch
Goblin Hut
Valkyrie Hog Rider Baby Dragon
Rocket
Hog Rider
Baby Dragon
Valkyrie Hog Rider Goblin Hut Witch
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 8

Arrows
Barbarians Valkyrie Goblin Hut
Barbarians
Arrows
Valkyrie
Arrows Goblin Hut Baby Dragon Witch
Hog Rider
Goblin Hut
Arrows Valkyrie Baby Dragon
Rocket
Baby Dragon
Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Goblin Hut Baby Dragon
Barbarians Valkyrie Goblin Hut Witch
Barbarians Goblin Hut Rocket Witch Valkyrie
Barbarians Goblin Hut Witch Valkyrie
Arrows Barbarians Valkyrie Rocket
Arrows Valkyrie Baby Dragon
Rocket Arrows Goblin Hut Baby Dragon Witch
Rocket Arrows Barbarians Valkyrie Baby Dragon
Barbarians Witch Goblin Hut
Barbarians Valkyrie
Barbarians Valkyrie Witch Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon Witch
Barbarians Goblin Hut Valkyrie Rocket Witch
Valkyrie Rocket Arrows Barbarians Goblin Hut Baby Dragon Witch
Barbarians Goblin Hut
Barbarians Rocket Goblin Hut
Barbarians Arrows Valkyrie Goblin Hut Witch
Arrows Barbarians Valkyrie Goblin Hut Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Barbarians Goblin Hut
Barbarians Goblin Hut
Valkyrie Arrows Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblin Hut Witch
Arrows Valkyrie Rocket Baby Dragon
Barbarians Valkyrie Goblin Hut Rocket Witch
Valkyrie Rocket Barbarians
Barbarians Valkyrie Goblin Hut Witch
Arrows Rocket Goblin Hut Baby Dragon Witch
Rocket Barbarians Valkyrie Goblin Hut Witch
Barbarians Valkyrie
Rocket Barbarians Valkyrie Goblin Hut Baby Dragon Witch
Witch Barbarians Goblin Hut
Barbarians Valkyrie Goblin Hut Witch
Rocket Arrows Barbarians Valkyrie
Barbarians Rocket Valkyrie Witch
Barbarians Valkyrie Baby Dragon Witch
Barbarians Goblin Hut Witch Valkyrie Rocket Baby Dragon
Arrows Valkyrie Barbarians Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Goblin Hut Baby Dragon
Arrows Barbarians Valkyrie Rocket
Rocket Arrows Valkyrie Baby Dragon
Arrows Rocket Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Rocket
Rocket Arrows Valkyrie
Arrows Rocket Baby Dragon
Rocket Goblin Hut Baby Dragon
Arrows Rocket Baby Dragon
Arrows Goblin Hut Baby Dragon
Rocket Arrows Goblin Hut Baby Dragon Witch
Arrows Goblin Hut Rocket Baby Dragon
Arrows Rocket
Rocket
Rocket Arrows Baby Dragon
Rocket Arrows Valkyrie Baby Dragon Witch
Rocket Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Barbarians Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Rocket Arrows Baby Dragon
Arrows Baby Dragon Witch
Rocket Goblin Hut Witch
Arrows Rocket
Rocket Arrows
Rocket Arrows
Barbarians Goblin Hut Rocket Witch
Rocket Arrows Baby Dragon Witch
Arrows
Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch

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