My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Lumberjack Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Barbarians Battle Ram Goblin Barrel Lumberjack
Zap
Battle Ram Goblin Barrel
Barbarian Barrel
Barbarians Battle Ram Goblin Barrel Lumberjack
The Log
Barbarians Battle Ram Goblin Barrel Lumberjack
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Battle Ram Goblin Barrel Lumberjack
Fireball
Barbarians Battle Ram Goblin Barrel Lumberjack
Poison
Barbarians
Lightning
Battle Ram Lumberjack Monk
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Battle Ram Lumberjack Barbarians Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Goblin Barrel Lumberjack Mega Knight
Barbarians
Battle Ram
The Log Arrows Goblin Barrel Lumberjack
Goblin Barrel
Arrows Battle Ram Lumberjack Mega Knight
The Log
Battle Ram Lumberjack Mega Knight
Lumberjack
Arrows Battle Ram Goblin Barrel The Log Mega Knight
Mega Knight
Arrows Goblin Barrel The Log Lumberjack
Monk

Defense Synergies 1 5

Arrows
Mega Knight Barbarians Lumberjack Monk
Barbarians
Arrows
Battle Ram
Goblin Barrel
The Log
Lumberjack Mega Knight
Lumberjack
Arrows The Log
Mega Knight
Arrows The Log
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Lumberjack The Log Mega Knight Monk
Barbarians Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Monk
Arrows Barbarians The Log Lumberjack Mega Knight Monk
Arrows The Log Lumberjack Mega Knight
Arrows
Arrows Barbarians The Log Mega Knight Monk
Barbarians Lumberjack
Barbarians Lumberjack Mega Knight
Barbarians Arrows The Log Lumberjack Mega Knight
Arrows
Barbarians Lumberjack Mega Knight The Log
Mega Knight Arrows Barbarians The Log Lumberjack
Barbarians Lumberjack Mega Knight
Barbarians Monk The Log Lumberjack Mega Knight
Barbarians Mega Knight Arrows Lumberjack
Arrows Mega Knight Barbarians The Log Lumberjack
Arrows The Log Barbarians Lumberjack Mega Knight
Barbarians Lumberjack
Mega Knight Arrows Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight
Arrows The Log Lumberjack Mega Knight Monk
Barbarians Lumberjack Mega Knight The Log
Lumberjack Mega Knight Barbarians The Log Monk
Barbarians Lumberjack Mega Knight
Arrows Monk
Barbarians Lumberjack
Mega Knight Barbarians Lumberjack
Mega Knight Barbarians The Log Monk
Barbarians
Mega Knight Barbarians Lumberjack
Mega Knight Monk Arrows Barbarians The Log
Barbarians Mega Knight Lumberjack
Barbarians Mega Knight
Barbarians The Log Lumberjack Monk
Arrows Mega Knight Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Monk
Arrows Monk The Log
Arrows The Log
Arrows Barbarians The Log
Arrows The Log Mega Knight
Arrows Monk
Arrows The Log
Arrows The Log
Arrows The Log Monk
Lumberjack
Monk Arrows The Log
Monk Arrows
The Log
Arrows Monk
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Monk Arrows
Arrows The Log Mega Knight Monk
Arrows The Log Mega Knight Monk
The Log Mega Knight Monk
Arrows
The Log Monk
Arrows Barbarians The Log Monk
Arrows The Log Mega Knight
Arrows The Log Monk
Arrows The Log Mega Knight Monk
Arrows The Log
Arrows
Arrows The Log Mega Knight
Arrows Monk
Mega Knight
Arrows The Log Monk
Barbarians
Arrows Monk
Arrows The Log
Lumberjack Mega Knight
Arrows The Log
Monk Arrows
Mega Knight
The Log
The Log Mega Knight Monk

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